Earlier on today I bought Firewatch for P.C. after hearing great reviews about it. Those reviews so far seem to be spot on.

My first day in Firewatch was an interesting one. The opening intersects a multiple-choice backstory for the main character with his trekking to his new place of work. The telling of this backstory was perfectly melancholic, piling on the loneliness and atmosphere of the great big empty wilderness.

The game is split into days, from what I’ve seen – having completed “Day One” so far. This seems like a really interesting way to approach this narrative. I can imagine the isolation of the game really kicking in once I get through the many days to come.

Day one consisted of my meeting a lady coworker – albeit on the radio. We exchanged witty banty, which was followed with my being given my first task – investigate nearby fireworks.

My First Day in Firewatch

I was told to head down to a nearby lake to investigate the nearby fireworks, which I found after negotiating the winding descent from my new place of work. On arrival I was greeted by discarded clothes, some rucksacks and the near-distant sound of music.

Following the sound into the woods I came to a clearing where I found the stereo next to me, and two girls – the culprits – over in the middle of the lake skinny-dipping. After I threw the stereo into the water they soon ran off, shouting obscenities, leaving me to negotiate my way back to home base.

The typewriter was lying at the foot of the watchtower’s steps on my return. The inside of the watchtower had been vandalised and the window had been smashed. I had my second feeling of fear in the game at this point. The first time came earlier but I don’t want to spoil that for anybody.

I assumed it was vandalised by the girls from before, but I doubt they could get back to their clothes, dress, and get back to the tower to trash it before I retured.

I guess time will reveal what happened.

First Impressions

My first day in Firewatch was very engrossing – it drew me into its wonderful isolation with ease and the occasional mild fright. The atmosphere is just the right side of isolation. It has a creepiness to it and I’m not actually sure yet if this is a horror game or not. I really hope not, ’cause it’ll be scaring the hell out of me soon if it is.

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