I don’t drink ale. but if I did, I’d drink this.
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For my 14th Christmas I was bought an original Playstation along with a copy of the newly-released Tomb Raider 2. On boxing day I sat there, transfixed to the screen, trying to work out how to traverse the Great Wall of China with two tigers hot after my blood.
After a good few hours of working my way through that first level I finally made it out and was soon following the next clue to Venice. Ever since Lara first dropped down into the streets of Venice, gaming was never quite the same for me again.
This was the first time I remember being swept up in the magic of a gaming world. The winding waterways of Venice; the sunken wreck of the Maria Doria; the trippy, other worldly nexus of the Floating Islands; and finally the last ditch effort by Bartolli’s men on Lara’s home. Lara Croft was, and remains to this day, my favourite gaming hero.
After Tomb Raider 4: The Last Revelation I kind of lost interest in the series. I was moving on to other things in life and gaming sort of fell behind. I never actively searched out any of the newer releases since Tomb Raider 4. That was until the rebooted Tomb Raider (hereafter referred to simply as “Tomb Raider”) was released in 2013.
Tomb Raider completely blew me away from the get go. Lara was finally a real flesh and blood woman. She came alive right in front of me and wasn’t actually a battle-hardened raider of tombs yet. She was a scared young woman, who I would come to follow through to discovering her destiny on the island of Yamatai.
During Lara’s journey across Yamatai, she encounters a range of adversaries: armed soldiers; huge, demonic Storm Guards; sneaky forest wolves. All are out for blood, and all you will need to fight through at some stage. People have mentioned to me how they were disappointed by the focus being more on the fighting than on the actual raiding of tombs. While it’s true if you just follow where the story nudges you, you may find puzzles at a minimum. However there are many tombs located across the island and are there for you to try and solve, should you want to. So it’s not that there are less puzzles as such, only that you can choose if and when you want to attempt each tomb. I find this is actually more realistic than previous games as these hidden tombs would be just that – hidden. In fact I am currently on my second play through and have discovered a whole portion of the Mountain village that I had missed on my first play through.
Lara’s seemless progression across the island make this one of the most immersive games I’ve played, and one that I keep wanting to return to. I never feel that I’m just in a game, only that I am fighting my way through a living, breathing, deadly landscape where everything from the wildlife to the patrol guards are out to get me.
For me, Tomb Raider is a welcome addition to the family; the big shot of adrenaline the series needed. It also serves as probably the best origin story for Lara too, along with 2015’s Rise Of The Tomb Raider, which follows on.
Tomb Raider can be picked up dirt-cheap on Steam now for both Windows and Linux and you really should experience it.
One of my favourite soundtracks, and a recent obsession of mine, has been the soundtrack to the game Virginia by Lyndon Holland. His soundtrack has had such a great affect on me, and no doubt many others.
Lyndon recently agreed to answer some questions of mine so that we can get more of an understanding of the man behind the music.
Thank you, Lyndon for taking the time to answer these questions.
If any of you need convincing to listen to his awesome music, then please do read my write up of the Virginia soundtrack. Or just go and buy it right now.
One of the marks of a great game is its ability to stay with you long after you’ve finished playing it. Even more so is it’s ability to imprint specific memorable scenes into your mind – surrounding them with feelings that help to bind that scene to your memory. Usually these memorable games are pretty long in length, having time to build up into those moments, however this is not the case with Virginia.
Virginia is probably the shortest game I’ve ever played in terms of start to finish, but it’s also one of the games to stay with me the longest after finishing it. One of the many things that Virginia does so well is it’s ability to contain so many iconic scenes compacted into its relatively short time span. And please don’t think I’m mentioning the time span of Virginia as being a negative thing – quite the opposite. The way you need to think of this game is as an interactive film / novel. The story is set and 99% of the actions are inevitable, however giving you full control over performing those actions puts you completely in the mind of the main character.
I have previously praised the music of Virginia, expertly written by Lyndon Holland, so I wont go too much into that again here. All I will say is that the music of Virginia is the game’s heartbeat; it’s skeleton; its very being…
…It kind of has to be when there are no words spoken in the whole game. That’s right, no words are spoken throughout the whole game! The story is driven forward, and the characters thoughts and feelings implied, by the aforementioned music coupled with the unique animation style used.
The artwork for Virginia is just as beautiful as the music that scores it. As you can see from the image above, the game’s scenes are very vibrant-looking with an almost painted aesthetic. It didn’t take much playing until I was wanting real life to look like this – simply put, it is gorgeous. Even the dark dream sequences are full of colour. The use of the photographer’s dark room red is exceptional in one of the games first dream sequences.
The story itself gets trippy and quite cryptic towards the end, in fact most of the game contains cryptic imagery, but it feels cohesive through it’s confusion. Like Twin Peaks, from which Virginia has lovingly taken much inspiration, so too does the story of Virginia not have to be completely understood first time round. Instead it is more than enough to simply soak up the dream-like atmosphere and let the game conjure up whatever feelings it does within you.
Virginia is a unique offering and a great accomplishment for the developers at Variable State, and I eagerly await their next offering.
One of my favourite synth artists of recent times is Bad Electric. His E.P. LUX, which I wrote about previously, is still in my regular circulation.
I reached out to him this week on SoundCloud about answering some of my questions. Below you can read the answers to those questions and get to know him a bit more.
A big thank you to Bad Electric for taking the time to answer those questions. I really can not wait to hear his next E.P. that he mentions above, so you should go and buy his current one now on bandcamp, and help make it happen.
I set sail a quarter after midnight
A_QUARTER_AFTER_MIDNIGHT by BAD ELECTRIC
Then the ocean dragged me down
I believe I’m beginning to see the light
The LUX E.P. by Bad Electric was my first taste of their music with the opening song, “TON_UP”, grabbing my interest immediately. It has a super catchy and deep synth bass line that I just couldn’t help but love. The vocals too are fantastic. The guy’s voice is very reminiscent of Edwyn Collins mixed with a little bit of Lou Reed and David Bowie.
The next two songs, “MON_NO_AWARE” and “COLLISON” continue the synth sauciness. The former being an instrumental, and the latter having a vocal sound closer to Bowie than the opening.
I love how with some of his songs’ endings, he adds in a surprise little twist too. The fresh synth sound at the end of the hypnotic “MONO_NO_AWARE”; The acoustic guitar that finishes “TON_UP”.
The biggest curve ball however is the E.P.’s closing song, “A_QUARTER_AFTER_MIDNIGHT”. This one is a pretty powerful acoustic song after an otherwise mostly synth collection.
This is definitely an artist I’ll be keeping on my radar. If he can make an E.P. as full and great as this, then a full-length album would be off the charts.
You really should buy the LUX e.p. now from Bandcamp.
Rogue One was incredible. Took me about 10 mins to get into it, without the usual star wars intro
Can’t believe it’s taken me this long to realise most recruiters are full of shit. Not to mention the ones that tell your boss stuff.
Lucid by Scarlett Taylor is a very strong footing from which her career seems to be growing well from. Her unique, almost-derelict sounding aesthetic is something to be enjoyed, with Scarlett never afraid to lay her voice bare against these haunting soundscapes. “Monster Movie” from this debut album is a perfect example of this.
Although she is relatively new, in terms of her music’s exposure to the world, she has already managed to carve a unique niche for herself. It is clear that not only did she find her footing with this album, but she dug both heels in and continues to push forwards into new and interesting musical avenues.
I got mommy issues
Mommy Issues by Scarlett Taylor
Daddy issues
Money Issues
Holes in my shoes
If you are new to Scarlett’s music then this will be a great introduction to what she’s all about. If, like me, you are listening to this album after “Churches“, then you’re already a fan and are in for a treat.
If you go by SoundCloud listens alone, then “Purple Bones” is clearly the most popular song from this album. I do like that song, however my personal favourite from “Lucid” is the fifth song, “Mommy Issues”. It’s one of the album’s heaviest with its distorted guitar filling this song’s larger-sounding atmosphere. It’s one of the heaviest I remember hearing from Scarlett, which is always welcome.
“Monster Movie” is another favourite, and is closer to the style I think of with Scarlett’s music. Her voice filling the stage while only a very small arrangement accompanies her. This song’s arrangement comes in the form of a melody played on a slightly over-driven electric guitar.
As with “Churches”, this album is music to get lost in and experience. It shouldn’t be put on with the kids yelling or as a communal office affair. This music is a personal statement and deserves to be experienced as such.
You should buy Lucid here.
In Virginia the soundtrack is a first-class citizen. It’s not simply just a well-written collection of pieces made for each scene, but additionally is a living, breathing creature itself. It weaves its way through you when listening, conjuring images either from the rural Virginia of the game’s setting, or any other place you care to find your mind wandering through.
Even playing the demo, the title screen alone has such a beautiful score that I was instantly hooked.
Just to give you some context, the game has absolutely no talking in it whatsoever. You progress the story by investigating the current area, essentially playing through an interactive film. All conversations between characters are handled by well designed scenes; expertly-timed reactions and shows of emotions; and the score which seamlessly takes you by the hand.
The story is about an investigation into a boy’s disappearance, which soon leads to a bigger conspiracy overall. The two protagonists find themselves in a town very similar to Twin Peaks. In fact the aesthetic that the developers went for was Twin Peaks / X-Files / Outer Limits. And they nailed it with both setting and characters. The soundtrack for me however, is the real main character in Virginia.
Also worth mentioning is that this was recorded live by the Prague Philharmonic Orchestra. It was recorded in the same location as both the ‘Lost Highway’ and ‘Mulholland Drive’ film soundtracks were. ‘Lost Highway’ and ‘Mulholland Drive’, in case you didn’t know, where both made by David Lynch, as was Twin Peaks.
Like any great character, the soundtrack to Virginia is consistent whilst remaining varied enough to stay interesting throughout. Even though the soundtrack blends seamlessly together, much of it is still distinctive enough to be able to pinpoint the scene of the game I remember it from.
A number of key pieces stand out for me as being particularly memorable. The first piece I remember loving, I actually heard from the demo I played before. This is called “In Dreams” and, as the title suggests, accompanies a dream sequence had by our heroine. It ends in a unique, abrupt way that brings back the feelings of its creepy scene instantly.
“Little Thugs” is different in that it’s probably the most frantic sounding, which fits its scene very well. It’s also one of the few pieces to be diegetic, meaning it is music whose source is actually shown in the film (in this case from a portable stereo owned by some thugs).
One other stand out piece, also seen within the game, is called “Sojourner’s Truth”. I truly don’t know how to emphasise the power of this song within the scene, and indeed in its own right. This piece of music is absolutely dripping with that ‘Twin Peaks Vibe’. If you hadn’t seen Twin Peaks for a few years you could be forgiven for thinking that this is from it. But please don’t think that it’s a poor-person’s Twin Peaks. This song, and indeed the whole soundtrack, comes from a place of huge admiration and respect for those influences, and stands high as the best homage to the previously-mentioned shows I have ever seen or heard.
In short, the soundtrack to Virginia is one of the best I’ve ever heard – and I mean out of all soundtracks; not just games. I have included my favourite scene from the game below, with “Sojourner’s Truth”, but I highly recommend actually playing the game through yourself to experience the whole package first-hand. It’s a short game, clocking in at about and hour and a half for me, but it is one of the best games I’ve ever played.
“Who You Selling For” by The Pretty Reckless sounds to me to be their most ambitious album to date. Their third full album release sees them stepping up their game, incorporating fresh sounding elements while still holding on to that signature “Reckless” sound. Each Pretty Reckless album has been longer than the last, with this one maintaining that tradition, clocking in at just over 50 minutes.
This album didn’t quite open like I expected it too. In place of a thumping rock jaunt, there was a calm, soothing piano piece accompanied by Taylor Momsen’s softly-sang words. This soon gave way for the fading in of a, dare i say it, Tool-esque riff. This opening song on the whole felt like they were experimenting with their sound; pushing their boundaries stylistically. On this song alone, I felt the next 11 songs were going to be a new experience; different from what I was used to hearing from them.
The following 2 songs, “Oh My God” and “Take Me Down” take me back to that recognisable ‘Reckless sound’. The latter of the two was the album’s first single, and a great choice it was too. The drums are accompanied by an almost tribal-like bongo sound with a cool guitar rhythm lick. “Take Me Down” got me back on the familiar ground with their signature sound that I’ve come to love.
Momsen’s voice is just as great as it always was too – if anything she sounds stronger vocally. Listening to the song “Already Dead” reminded me why Taylor’s vocals put her up in the top end of her league.
The rest of “Who You Selling For” continues to peak my interest throughout. They could have released another “Light Me Up” and I’d have been happy, but this release shows that they aren’t afraid to try new things and aren’t using their great sound in a cookie-cutter fashion. From the blues-infused “Prisoner”; to the heavy belters “Wild City” and my favourite off the album “Living In The Storm”; to the 3 minutes of breathing space that comes with the titular song. This album has much variety and forces me to pay closer attention to each song – pulling me further into the music.
As surprising as the opening to this album was, the closing was more so. Again, based on previous albums, I was expecting a certain style in the closing song – instead they gave me the super-funky finishing song “Mad Love”, whose opening could have easily have lead into an awesome cover of The Beegees’ “Stayin’ Alive”.
“Who You Selling For” demonstrates The Pretty Reckless at their strongest. A band not content with remaining in known safety, they are stepping up their game whilst still holding on to that signature ‘Reckless aesthetic’.
Lindsey Buckingham and Stevie Nicks joined Fleetwood Mac in 1974 to make its ninth, and most well-known, line up. But just the year before, the two had recorded an album together called “Buckingham Nicks”. As a guitar player I was hugely inspired by Lindsey Buckingham, so when I found out about this album it felt like I’d struck gold.
Some of my favourite songs from them both appear on this album. “Frozen Love” has one of my favourite guitar moments from Lindsey; and Stevie’s Voice sounds so great on “Races are Run” and “Long Distance Winner”.
The harmonies that these two manage to produce together are simply phenomenal.
In a time when I was a little bored with the contemporary rock music coming out, and was just discovering Lorde; Lana Del Rey et al, I heard a song on the radio called “Heaven Knows”. The big sound of the band and heavy vocals of Taylor Momsen had me instantly hooked. From that song I immediately sought out the album, “Going To Hell”, which naturally led me to their previous – and debut – album “Light Me Up”.
“Light Me Up” is such a great rock album. It has everything from super-catchy heavy romps to the stripped-back and beautiful closing “You”. This is album would definitely be a desert island disc for me.
Lorde – the lady who absolutely blew everyone away with her powerful tribute to David Bowie following his passing. She is definitely one of the few truly unique artists of recent times. She has a style that is so uniquely her own and her stunning debut “Pure Heroine” is a testiment to that.
The biggest hit off the album is undoubtedly “Royals”, which is where I had my first taste. Well, to be more precise it was Weird Al Yankovic’s parody cover “Foil” which led to my looking for the origin of the song.
As soon as I pressed play and heard the absolutely stunner “Tennis Court” I was an immediate fan boy; I was obssessed with the album – to some degree I still am.
When it comes to country music I am mostly in the dark. Except for my being a big fan of Kris Kristofferson, and of course Johnny Cash, I never really sought out any new country music. That was until I was introduced to Kacey Musgraves by web designer Andy Clarke in his album review.
Since first hearing it I played it every morning on my drive into work. I would even intentionally drive slower so that I could hear the whole album before arriving. The opening, “Silver Lining”, is one of the most welcoming songs I’ve heard on an album.
Every corner of “Same Trailer Different Park” is as genuine a country album we could ever hope to hear.
Over the past 12 months I have been diving into a few new genres than what I was used to. There’s been grime; pop; and there’s been synth wave. Synth wave is as cool as it sounds. It’s a style of music with the intentional sound and aesthetics of 80s film / game soundtracks. Think John Carpenter; Tron et al.
The first artist of Synth wave I heard was an artist called ‘FM-84’, real name Colin Bennett. His song “Running In The Night”, co-written with Ollie Wride, absolute blew me away and made me wish I had become self-aware in the 80s. The whole album feels like it was both made in the 80s and is an ultimate tribute to the 80s. Every song on “Atlas” is a complete joy to listen to.
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