• Destiny warlock power level 1255

    My Warlock in Destiny 2 at power level 1255

  • Destiny warlock power level 1224

    My warlock in destiny at 1224 power level

  • Destiny warlock 1204 power

    My warlock in destiny at 1204 power level.

  • Destiny warlock power level 1172

    My Warlock in Destiny 2 at power level 1172.

  • Finally playing the original Red Dead Redemption (haven’t played sequel yet either)

    Really loving the O.G. game.

  • Thoughts on the Final Fantasy 7 Remake

    Final Fantasy 7 remake PlayStation 4 cover

    Y’all have to look at the big picture here. Nothing worth fighting for was ever won without sacrifice.

    — Barret Wallace

    It felt like I had a weird mental journey through playing the Final Fantasy 7 remake.

    It started with me absolutely loving the opening scenes — the slow aerial shot into the mega-city of Midgar; the beautiful re-imagined image of Aerith down the alleyway.

    It ended too with me absolutely loving it — despite the fact that it covers only about the first 10% or so of the full FF7 story!

    But there were a couple of moments within the story of remake where I just got a bit bored with it and stopped playing it for a couple of weeks.

    However, on the whole I was not disappointed with the remake. Despite having waited about a year or so after its release to play it.

    All the vibez

    The vibez in Final Fantasy 7 Remake were on point. I found myself getting emotional just through the opening cinematic. Being able to see close-up the people living in Midgar, before the infamous entering of the train at the reactor station, just filled me with the best feelings of nostalgia.

    During that opening game play segment I was pumped up and ready to take it on. Everything was as i remembered — except for the game’s battle system. The games battle system I did not care for much, but I wont dwell too much on that.

    As I mentioned above, there were the odd times I became a bit bored. But these tended to be around side quests and extended sections of certain parts of the story. Although in retrospect perhaps I was just in a rush to get the story moving forwards.

    My boredom never came during story beats taken from the original game.

    In fact, many of the moments that had been remade were even better in my opinion. The whole of Wall Street had been elevated into a place much bigger and brighter. And the characters too — Don Corneo especially was developed far more in this one, with his character being much more creepy.

    Avalanche

    You never heard the voices of the characters in the original Final Fantasy 7, so they pretty much sounded like how they did in your own head.

    But once I heard Barret’s deep voice bouncing off of Cloud’s indifference in the remake, I knew the developers had captured these characters perfectly. Maybe it’s just my imagination, but Barret sounded exactly how he had in my mind — cloud not so much, but the way in which their relationship develops was as nicely done as I recall.

    Tifa, Cloud and Aerith from the Final Fantasy 7 remake game

    Tifa had that same hard edge as I’d remembered, along with the slight vulnerability. I didn’t often control other characters during enemy battles, but Tifa was one I would sometimes — punching an enemy before using a whirling uppercut was so cool.

    And when it comes to Aerith, not enough good things can be said. She is perfect in this game. Her character is just so pure and you can’t help but want to protect her, despite her being just as strong, if not more so, as the other members of Avalanche.

    As it was in my mind’s eye

    As a result of my extensive hours playing the original while I was a child, I have most of the original locations permanently etched into my mind. As such, I could always imagine how it would look from the characters perspective — the original being a top-down perspective for the player.

    And this remake again absolutely nailed it. Many areas of Midgar that I remember fondly had not only been remade and enhanced, but were perfectly as I remember imagining them.

    The Seventh Heaven Bar; Aerith’s House and garden; the park that Cloud and Aerith pass through. These were all places I remembered well and they all felt instantly recognizable when coming to them in the remake.

    One place that I felt was without a doubt far superior in this remake was the Shinra headquarters. The entire building was utilized so much more — and it looks absolutely stunning. New areas of Hojo’s testing areas were added; the ascent up the tower was much more streamlined and with new and very engaging moments added in.

    Glorious music

    The music was very nostalgic for me and yet had not just been ported over. The score was absolutely beautiful and stirred all the same feelings as it had done many years ago. Only now the orchestral scores had a much higher production value.

    The moments when the Shinra theme kicks in. Or Sephiroth’s iconic music fills the headphones. These moments were special back in the late 90s, and they felt special now.

    I liked the inclusion of the collectable music discs in the game too. Hearing familiar final fantasy 7 pieces of music playing from a nearby jukebox was a nice touch. It was a good way of bringing in later aspects of the original game — the Costa Del Sol theme is one that immediately springs to mind.

    In Summary

    At the risk of sounding soppy, Final Fantasy 7 holds a very special place in my heart. It was one of the very few games I grew up playing in my formative years — others being Resident Evil 2 and Metal Gear Solid. So remake this I was more skeptical than excited by the prospect.

    In fact it took me a year or so to actually play the game. I just didn’t need a new version of the story — the classic is perfect enough for me. Plus I don’t believe they are going to get all of the story into the planned 3-part arc I believe this remake is planned to be.

    However with that said, the Final Fantasy 7 Remake is a loving re-imagining of the classic RPG. I would have liked to have kept the static turn-based battle system as in the original. Something like how Persona 5 did their battles would have been the icing on the cake for me, but I guess you can’t have it all.

    I realize that pretty much all of my critique and opinions on the remake are going to stem from a place of comparison to the brilliant original. But I also can’t help but feel that this game is best experienced with having all that nostalgia tied up in one’s brain and heart.

    Despite it feeling a little drawn out for me in some places, I still look back on the story of remake, on the whole, as being a good one, and one I will probably revisit soon.

  • Hellblade: Senua’s Sacrifice

    After seeing so many good things said about it, and seeing some many gorgeous photos taken in it, I finally started playing Hellblade.

    My first impression is that this game is so thrilling to play, once the combat begins to open up.

    There is a really interesting “perma-death” mechanic which, although I don’t fully understand the rules, does mean that I am super switched on at every moment of the game.

    The world looks stunning. And the story development through finding stone tablets in the world is an interesting way to fill out that world’s history.

  • Completed Horizon Zero Dawn Platinum trophy

    Completed Horizon Zero Dawn Platinum trophy

    Horizon Zero Dawn platinum achievement for getting all trophies in the base game
  • God of War

    I had such a great time playing God of War.

    I very quickly got drew into this world and felt myself being channelled through Kratos’ immense power. For a large percentage of this game I was Kratos. I think this was due largely with how the game never once took me out of the immersion. I don’t remember ever seeing a loading screen, save for the initial loading of the game.

    The relationship between Kratos and his son Atreus was an emotional and thoroughly entertaining one to see unfold. I went into God of War without knowing anything about any of the previous games. So Kratos’ character was completely new to me; any references to previous events, or any moments that he goes against any previous perceptions of him, would have been lost on me unfortunately.

    I kinda wish now that I’d held off and played those earlier games first now.

    But nonetheless, this game still hit me right in the feels at multiple times.

    There isn’t any prerequisite to have played those earlier games either, as the story is self-contained, and is really about a father and his son going on this journey together — both literally and figuratively.

    More widely speaking, I think the game is about family and parenthood in general — about what it means to be a family and what we would do for them, and what we would be prepared to give up to see our children safe.

    The World is stunning

    The world in God of War is so beautiful. And the sense of scale it has is just breathtaking.

    I can still remember the first time I saw the world serpent and just how massive it was. It’s body can be seen wrapping around most of the lake of nine (the game’s central area). Whilst it’s head can be seen out in the distance, blocking a portion of the sky off.

    There is a variety of areas that must be passed through in order to reach your ultimate destination: Mining caverns through mountains; Wide open expanses of water to be fully explored; dangerous forests and ruined temples; and the highest peaks in all of the realms.

    The game lets you decide at many points whether to continue along the game’s main story or go out and explore. I chose to explore a lot of the time and am glad I did. The world has many secret areas to discover and puzzles that when solved, will give you items that will greatly help you on your quest.

    I found the inclusion of a “realm within realms” which you must run through when “fast travelling” between areas was actually really clever. As a developer I can imagine this being a neat way of loading in the next area whilst running this small path.

    The combat is insane

    The combat in God of War is mental to say the least. Your main weapon is the Leviathan Axe which can be thrown and then summoned back to your hand at will — exactly like Thor’s hammer.

    Not only does Kratos’ Axe open up a whole manner of creative ways to take out enemies, but it is used often in the puzzles you will encounter. It has the ability to freeze what it touches, which can be used in certain places to gain access to otherwise inaccessible places.

    Not only is there Kratos though, but his son also. By pressing the “square” button you can command Atreus to fire an arrow in battle. You can leave him to fire as he likes, but you’ll find that there are many opportunities to create clever strategies when using both characters to their fullest.

    As you gain XP you will be able to unlock many skills for both Kratos and Atreus, as well as upgrade and enchant armour to help you in battle. I wont lie, I found all of the different fight moves a little intimidating. In fact, I found myself button-mashing through most encounters of more than three enemies.

    I found the difficulty challenging too (in a good way). I started the game on “normal” but had to downgrade it to “easy”. And even on easy the game was a challenge for me. I dare say if I’d committed the time to learning the moves that are possible and getting them in as muscle-memory I would have found it a bit more easy-going.

    In Summary

    If you enjoy action-focused games with a deeply emotional tug, then you need to play God of War. Every person I’d spoke to before playing it told me about how good it was and that it only gets better as you progress — and they were all correct.

    Not only does this game get increasingly good the further through the story you get, but I have a feeling it will get better with age too.

  • Control

    Latest photomode captures