• The Snail (Uzumaki part 8)

    The Snail (Uzumaki part 8)


    Get off my back! He’s just a slug now! He’s not human anymore!!

    Tsumura justifies himself poking Katayama with a long stick

    The Snail — Synopsis

    Katayama is a bit of a joke amongst his classroom peers — one of which is Uzumaki main-stay, Kirie Goshima. One morning Kirie and her friend remark on how it is raining for the first time in a while, and that they predict that Katayama will come to school that day. Sure enough he walks in, late as always, and slowly takes his seat.

    As each day passes, with the rain continuing, Katayama keeps arriving later. However, his appearance begins to change with each passing day. Firstly a spiral bulge becomes visible from underneath his wet school shirt. Until, by the end of the week, he has somehow managed to transform into a giant snail. Yep, the title of this chapter is very literal.

    Just how will the other school students deal with this very odd turn of events? Will they attack or will they try to help? And what will happen once another one of those very students begins to display signs that they may be going down a similar path?

    The Spiral Rises

    There are two starting points for the spirals in Uzumaki, as I can see. The first is in spirals that already exist in the world. Like with small whirlpools in water, snail shells and in coiled springs. Then there have been the appearances of spirals that have seemingly come from nowhere. Like with Kirie’s hair problems and the girl with the scar.

    In The Snail, we see the latter — a large spiral mark on Katayama’s back seems to point to the origin of his grotesque transformation. Once this mark is discovered, after Tsumura drags a naked and humiliated Katayama into the hallway, the transformation seems to speed up. Presumably, to get the reputation of being slow, it would have to have been a part of his personality for a while before this chapter begins. It’s almost as if the spiral speeds up the transformation process once it is discovered.

    There was one thing I noticed that I found very interesting to note too. Once Katayama turned, and was given sanctuary in the shelter on school grounds, Tsumura starts poking him with a stick. Soon afterwards he himself begins to show signs of slowing down. Then later on, when another character destroys the snail eggs left behind in the woods, they too seem to be targeted.

    I wonder whether the spiral is completely self aware and is actually beginning to target these people out of malice or revenge. If so, it would indeed give some new angles from which to view other chapters in the Uzumaki collection.

    Katayama is bad at sports due to his slowness

    Enter the grotesque

    There haven’t been too many moments in Uzumaki so far, where I have had to squint from disgust. Save perhaps for when Shuichi’s mother stabbed herself in her ears and cut her own finger tips off. But with how Junji Ito manages to capture the depictions of human-sized snails, he almost got me wincing from the page.

    Everything from the bumpy slimy textures of the bodies, to the bulging, elongated eye sockets. Even down to the way he shows Snail-Katayama peeling slowly off the school’s outer wall as he is forced off by students with brooms. These Kafka-esque depictions of spiral-controlled snails display a horror manga artist at the top of his game.

    There was another thing that I found worked at both the grotesque and the dark comedy levels too. The moment when both Katayama and Tsumura, both fully-transformed, are kept together in the pen. They soon begin to mate, as snails do, which brought a whole new layer to the story. Not only are these both young men at heart, or at least they were, they were also the complete opposite of friends. The idea that you have a bully and his victim now mating as human-sized snails, brings a whole new level of horror, and dare I say comedy, that only someone like Junji Ito could conjure up.

    In Conclusion

    I feel like The Snail is more of a mid-level entry into the weirdness of Junji Ito’s worlds. You are safe from the violence and body horror found elsewhere, however, instead you are treated to spine-tingling depictions of gross transformations.

    I think it works really well as a standalone story too. The fact that Katayama is slow by reputation, means that the story doesn’t need to rely on the surrounding spiral nightmares of the town of Kurouzu-cho. This could just as easily be a one-shot nightmare of Ito’s.

    If you are feeling particularly brave you could go in with reading The Snail first. It will give you some great examples of Ito’s artwork and indeed his comedy-aware writing style. Or you could start at the beginning of the Uzumaki Collection and let this one sneak up on you slowly. Give it a read if you think you can stomach it.

  • Medusa (Uzumaki part 6)

    Medusa (Uzumaki part 6)


    You should know I take this as a challenge… I’ll stand out too… you wait and see.

    Sekino gives Kirie a thinly-veiled warning about her new hair.


    Medusa — synopsis

    Up until now, the Spiral has been affecting the people around Kirie Goshima. Her boyfriend Shuichi’s parents; her own father; a friend at school. But in Medusa, the Spiral is finally catching up to her and has it’s sights set directly on a particular part of her body — her hair.

    After a school boy’s death and some discussions with a friend over people’s sudden desires to be noticed, Kirie’s hair begins displaying the cursed Spiral in its curls. This seems to have happened out of nowhere, after a sudden growth of her hair. Will she now finally fall victim like so many before her?

    When the curls in her hair are threatened, they begin to take on a life of their own — the spiral protecting itself. The hair grows faster than is naturally possibly and even physically fights back against those that would do it harm. But when a school friend of Kirie’s see’s these ever-growing curls as a threat to her own dominance, that friend decides to challenge her in one of the craziest showdowns I’ve ever seen in a manga.

    A hairdresser’s nightmare

    The subject of hair in Junji Ito’s body horror is something that you may have seen before. In his Tomie chapter “Hair“, characters attach strands of Tomie’s hair to their heads in order for them to obtain her beauty. But in Uzumaki’s Medusa, the Spiral is drawing these people’s own hair out of their heads in order to seduce and mesmerise those around them.

    The idea of parts of one’s own body being out of ones control is a scary one. These have been explored in horror before, whether it’s the classic “arm transplant but the arm is that of a murderer’s” or “an eye transplant that lets you see ghosts”. But the idea of using hair against the person who owns it is a fresh one to me.

    I loved how the hair became so flamboyant and ridiculous as to lure in those around it. But what I found even more effective was how the hair, whilst growing at such a fast rate, took its toll on the owner. You could see it in Kirie’s eyes as the hair lusted after a bigger audience. But it wasn’t until the closing pages that you see its true effect on a host.

    Kirie’s hair fights back against the hairdresser

    The spiral effect grows

    We’ve seen pretty isolated cases of the spiral at work until now. Limited to families and those closely related. Even the episode with Shuichi’s mother in the hospital could be written up as a woman’s madness on the doctor’s report. But the actual encounters with inexplicable spirals has been limited save for those involved.

    In Medusa, however, the hair that grows from Kirie, and later her friend Sekino, is so unnatural that it just can’t be explained away. No amount of hair spray could have kept those curls up. It would have been plain to all that this is some unnatural force at work. Could it be that the Spiral curse is ready to show itself more widely now? Is it no longer content with appearing in the corners of Kurouzu-cho and instead now wants a larger audience for itself?

    Interestingly, the Spiral only seemed to target Kirie after she had been clear to her friend about not wanting to stick out. She was content with just moving along in life. The idea that her friends’ obsessions with being noticed was intrinsically linked to the spiral’s presence, seemed to be confirmed when she was made the centrepiece of the Spiral’s plans within the Kurouzu-cho school.

    In Conclusion

    The image of the woman with the large curls floating over her head is a common one from Uzumaki. When seeing images from the manga or even clips from the Uzumaki film, it is a pretty staple image. Indeed it does represent both how incredibly inventive and at times ludicrous the world within Kurouzu-cho becomes.

    Medusa is a calmer story than most from Uzumaki with absolutely zero gore. The goriest image is that of a girl whose life is visibly drained from her face; her skin and eyes sunk back. But nothing more than how you would expect a mummy to look in a museum. In fact, the story is home to more humour than gore. Granted it is a particular kind of humour, but it is there nonetheless.

    This story seems to be opening up the Spiral to a wider array of people within the town. Many more are becoming affected by it, and it’s only a matter of time until the Spiral’s full force is released. I think Kirie will still serve as the central character, but the curse looks to be spreading its wings wider and wider from here on out.

  • Suspiria may be the single most evil film I’ve ever seen. The colours; the music; the suspense throughout. Just stunning.

  • Resident Evil : Project Resistance CLOSED BETA — my thoughts

    I couldn’t believe how lucky I was to open my email two weeks ago and find an invitation to the upcoming multiplayer game Resident Evil: Project Resistance. I had heard it referred to as “Resident Evil but done like Dead by Daylight”. But I’m here to tell you that it is so much more than that.

    I’ve always loved the classic Resident Evil games (from the original through to Code: Veronica – I haven’t played any more till Resident Evil 7: Biohazard). Resident Evil 7 rekindled my love of horror games and the Resident Evil 2 Remake rekindled my love of Raccoon City specifically. So when I had heard about an upcoming multiplayer game set in this world I jumped at the chance to enter into the closed BETA access ballot.

    I still can’t believe I got in.

    What is the aim of Project Resistance?

    You choose from one of two sides when entering into a game — you can be either one of four survivors, each with their own unique traits, or the Mastermind, who is trying to stop them from escaping. I found both sides fun in their own way, but the clear winner for me was playing as the Mastermind — especially when I got to jump into the skin of the Tyrant twice in each game (more on that later).

    Survivor goals

    As one of the four survivors your goal is to make it out of the match with your allies. This means fighting your way across three separate areas of the game map and out of the exit gate, all while the Mastermind throws everything at you from Lickers to Zombie Dogs.

    Each time you deal damage or complete objectives you get additional seconds added on to your team’s time to escape. And believe me when I say that every second counts. Each area has a simple puzzle to solve, which essentially involves exploring the environment for each part of a puzzle to unlock the next door.

    The survivors enter the last area

    Each area has a safe room where you can buy extra weapons, ammo and herbs with credits found within the map. These safe rooms can also be used as breathing spaces — The Mastermind is unable to send enemies in there after you.

    Mastermind goals

    As the lone Mastermind, your job is to stop the four survivors from making it through those three areas and out of the exit. You can throw anything at them that you have at your disposal, but there is a slight caveat.

    The Mastermind builds up a points gauge, about 1 point per five seconds I think. Those points can then be spent to play “enemy cards”. You see, each enemy you can place down in the map is represented by a card within your “deck”. Decks can be chosen before the match but the BETA was limited to a single selection. Those cards then become available on a rotation, allowing you to build up a good varied selection of enemies for the survivors to fight through.

    A Zombie dog for example takes 2 points to place down. It is a weaker enemy, but more can be placed down in succession. A Licker on the other hand is worth 7 points but is much stronger. So it will take slightly longer to build up to the points to place one of those down. So it’s all a bit of give and take.

    Downtown map view

    Another power gauge that builds up over time, separate from the card points gauge, is the ultimate weapon metre. The only Mastermind that was available to play in the BETA was “Daniel”, whose ultimate weapon is The Tyrant from the Resident Evil 2: Remake. The Tyrant card pops up once its metre is filled, after which you can place it for free. Once placed, you actually take control of the trench-coat-wearing machine!

    If you manage to keep the survivors occupied enough through the match, and their timer runs to zero, a gas will be released killing them all. If this happens then you have won the match.

    What I liked about Project Resistance

    I have to say that I pretty much liked everything about this game. Even though it was a BETA test, it felt really polished and I noticed absolutely zero bugs whilst playing. Capcom are one of the leaders of the pack when it comes to video games right now, at least in my opinion. I think a lot of what made this game feel so polished for me, was the use of their proprietary engine introduced in Resident Evil 7: Biohazard and continued in Resident Evil 2 Remake — the “RE Engine”.

    I felt there was a good push and pull between the survivors and the Mastermind. Some games I would absolutely destroy the survivors, whilst in others they would escape with 8 minutes or so remaining. It will be interesting to see how this game gets altered, if at all, after they have sifted through all of the feedback from the testing weekend.

    An example of the cards to put enemies down

    What I disliked about Project Resistance

    As I said above, I pretty much like everything in this game. If I’m honest the only thing I found slightly frustrating, albeit only occasionally, was the enemy intelligence. I would sometimes see enemies just standing there whilst survivors ran around ahead of them. This happened rarely, but I assume it is one of those things that will get reviewed after testing. That’s what BETA testing is for, right?

    What I’d like to see in the Full Release of Project Resistance

    This was one of the questions on the feedback form and it really got me thinking about what I’d love to see in the final game. The DLC options here are almost limitless, but here are a few things I’d love to experience:

    Lots of maps.

    I’d love to be able to play through a bunch of locations from the Resident Evil universe. Even the Baker House would be a cool one for me. I think you could probably get about five or six maps from each Resident Evil Game.

    Some of my absolute dream maps would be:

    • The Baker’s Guest House from Resident Evil 7: Biohazard.
    • Raccoon City Police Station from Resident Evil 2 (both versions? :))
    • Different areas of the Spencer Mansion from Resident Evil Remake
    • The Guest House from Resident Evil Remake
    Mr X watches as the dog attacks a survivor

    Lots of enemies

    Different enemies from across Resident Evil’s history would be so awesome. I could imagine putting a bee hive in the corner of a room, with the lights turned off, to be very annoying to survivors. 😀

    Some enemies I’d love to be able to place down:

    • Bee Hives from Resident Evil Remake
    • Moulded from Resident Evil 7: Biohazard
    • Giant Spiders from Resident Evil Remake
    • “Possessed” Mia Winters from Resident Evil 7: Biohazard as an ultimate weapon
    • Jack Baker from Resident Evil 7: Biohazard as an ultimate weapon
    • Maybe the ability to place enemies outside of windows that would burst through when passed?

    Different Skins

    I think the idea of each survivor player having to choose a different character is an interesting one. But what I’d love to see would be for players to earn, or maybe purchase?, skins. So they still play the roles as either tank, damage, hacker etc but each person can go in looking like characters from the Resident Evil universe.

    Some characters I’d be super hyped to play as:

    • Leon Kennedy
    • Jill Valentine
    • Chief Irons? LOL
    • William Birkin (Imagine having a team comprised of the whole Birkin family :D)
    • Mia Winters

    In Conclusion

    I absolutely loved playing this game over the testing weekend and can not wait for it to be released in full. I will be buying it on its day of release.

    My first thoughts when hearing about its asymmetrical structure was that it would basically be Dead By Daylight but in the Resident Evil universe. But I am happy to say that this is not the case. Project Resistance is a game that sits on its own, taking interesting elements from different games. It has the puzzle solving aspect from its own world, it then takes the asymmetrical nature of other multiplayer games whilst putting its own spin on it. Mix those with the card point system from games like Clash Royale and you’ve got an interesting game that I’ll be playing the hell out of when it’s released.

    I’d like to also take this opportunity to thank Capcom for accepting me on to the BETA testing weekend. I managed to make a few friends jealous, as well as having some of the most fun moments I’ve had on the PS4 for a while.

    Gameplay footage — playing as Mastermind

    Me playing as Mastermind