Statik on Playstation VR

Statik is one hell of a fun game to play. Lasting only a couple of hours, depending on whether you solve the puzzles of course, this game never got boring.

Statik is one hell of a fun game to play. Lasting only a couple of hours, depending on whether you solve the puzzles of course, this game never got boring. Despite the fact that you spend the entire time with your hands locked in a box.

Locked in a box

Your hands are locked in a box within its VR world for the whole game, whilst in reality you take a hold of the standard PS4 controller. That controller is used in very inventive ways throughout the game to try and solve each puzzle.

Each level gives you a new puzzle to solve, which become increasingly tricky and mind-bending as they go on. Each button, whether it be the directional buttons; the shape buttons; triggers; or analogue sticks, will control individual parts of each box.

There are some puzzles that require you to hold the control bindings of a box in your mind all at once, with one particular box being on a timer. This gave me just the right level of stress to warrant fighting back against being put back a step or two.

It’s not just a box

A lot of the game must actually be solved by using the environment around you. Parts of the room and certain objects around will very subtle guide you through the cryptic puzzles. I found myself at times just dumb-founded without a clue on how to solve something. Until I would make a really clever connection between my box and something around me and I’d end up with a great big grin on my face.

My personal favourite was taking control of a small remote control camera buggy. As you move around to otherwise-inaccessible areas to solve its particular puzzle, you get live feedback to your box. It felt so trippy to be inside a VR game controlling a remote control car that can show you a live feedback of yourself in that chair.

So frickin cool.

A quick game that feels just right

Even though each game involves you solving a different box that has your hands locked within, the game never felt repetitive. Each puzzle was so different from one another that I ended up feeling like I’d been on a real test of the mind to get to the very end.

I completed the game in about two to three hours and that felt just right to me. I’d had my fill of that particular world, but could probably have played just one more level.

I guess that’s one of the marks of a really good game – leaving the player wanting just that little bit more.

In Summary

If you want a challenging mind-bender of a game with truly ingenious uses of what the PlayStation VR can do, please do check out Statik. This game was a random recommend on a list of “best PlayStation VR titles” I stumbled across, and I’m so glad I picked it up on the PlayStation store.

Author: David Peach

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