I have been replaying this game through for about the fifth time. This time, however, I’ve attempted the hardest difficulty — Grounded.
Tag: gaming
Resident Evil : Project Resistance CLOSED BETA — my thoughts

I couldn’t believe how lucky I was to open my email two weeks ago and find an invitation to the upcoming multiplayer game Resident Evil: Project Resistance. I had heard it referred to as “Resident Evil but done like Dead by Daylight”. But I’m here to tell you that it is so much more than that.
I’ve always loved the classic Resident Evil games (from the original through to Code: Veronica – I haven’t played any more till Resident Evil 7: Biohazard). Resident Evil 7 rekindled my love of horror games and the Resident Evil 2 Remake rekindled my love of Raccoon City specifically. So when I had heard about an upcoming multiplayer game set in this world I jumped at the chance to enter into the closed BETA access ballot.
I still can’t believe I got in.
What is the aim of Project Resistance?
You choose from one of two sides when entering into a game — you can be either one of four survivors, each with their own unique traits, or the Mastermind, who is trying to stop them from escaping. I found both sides fun in their own way, but the clear winner for me was playing as the Mastermind — especially when I got to jump into the skin of the Tyrant twice in each game (more on that later).
Survivor goals
As one of the four survivors your goal is to make it out of the match with your allies. This means fighting your way across three separate areas of the game map and out of the exit gate, all while the Mastermind throws everything at you from Lickers to Zombie Dogs.
Each time you deal damage or complete objectives you get additional seconds added on to your team’s time to escape. And believe me when I say that every second counts. Each area has a simple puzzle to solve, which essentially involves exploring the environment for each part of a puzzle to unlock the next door.
Each area has a safe room where you can buy extra weapons, ammo and herbs with credits found within the map. These safe rooms can also be used as breathing spaces — The Mastermind is unable to send enemies in there after you.
Mastermind goals
As the lone Mastermind, your job is to stop the four survivors from making it through those three areas and out of the exit. You can throw anything at them that you have at your disposal, but there is a slight caveat.
The Mastermind builds up a points gauge, about 1 point per five seconds I think. Those points can then be spent to play “enemy cards”. You see, each enemy you can place down in the map is represented by a card within your “deck”. Decks can be chosen before the match but the BETA was limited to a single selection. Those cards then become available on a rotation, allowing you to build up a good varied selection of enemies for the survivors to fight through.
A Zombie dog for example takes 2 points to place down. It is a weaker enemy, but more can be placed down in succession. A Licker on the other hand is worth 7 points but is much stronger. So it will take slightly longer to build up to the points to place one of those down. So it’s all a bit of give and take.
Another power gauge that builds up over time, separate from the card points gauge, is the ultimate weapon metre. The only Mastermind that was available to play in the BETA was “Daniel”, whose ultimate weapon is The Tyrant from the Resident Evil 2: Remake. The Tyrant card pops up once its metre is filled, after which you can place it for free. Once placed, you actually take control of the trench-coat-wearing machine!
If you manage to keep the survivors occupied enough through the match, and their timer runs to zero, a gas will be released killing them all. If this happens then you have won the match.
What I liked about Project Resistance
I have to say that I pretty much liked everything about this game. Even though it was a BETA test, it felt really polished and I noticed absolutely zero bugs whilst playing. Capcom are one of the leaders of the pack when it comes to video games right now, at least in my opinion. I think a lot of what made this game feel so polished for me, was the use of their proprietary engine introduced in Resident Evil 7: Biohazard and continued in Resident Evil 2 Remake — the “RE Engine”.
I felt there was a good push and pull between the survivors and the Mastermind. Some games I would absolutely destroy the survivors, whilst in others they would escape with 8 minutes or so remaining. It will be interesting to see how this game gets altered, if at all, after they have sifted through all of the feedback from the testing weekend.
What I disliked about Project Resistance
As I said above, I pretty much like everything in this game. If I’m honest the only thing I found slightly frustrating, albeit only occasionally, was the enemy intelligence. I would sometimes see enemies just standing there whilst survivors ran around ahead of them. This happened rarely, but I assume it is one of those things that will get reviewed after testing. That’s what BETA testing is for, right?
What I’d like to see in the Full Release of Project Resistance
This was one of the questions on the feedback form and it really got me thinking about what I’d love to see in the final game. The DLC options here are almost limitless, but here are a few things I’d love to experience:
Lots of maps.
I’d love to be able to play through a bunch of locations from the Resident Evil universe. Even the Baker House would be a cool one for me. I think you could probably get about five or six maps from each Resident Evil Game.
Some of my absolute dream maps would be:
- The Baker’s Guest House from Resident Evil 7: Biohazard.
- Raccoon City Police Station from Resident Evil 2 (both versions? :))
- Different areas of the Spencer Mansion from Resident Evil Remake
- The Guest House from Resident Evil Remake
Lots of enemies
Different enemies from across Resident Evil’s history would be so awesome. I could imagine putting a bee hive in the corner of a room, with the lights turned off, to be very annoying to survivors. 😀
Some enemies I’d love to be able to place down:
- Bee Hives from Resident Evil Remake
- Moulded from Resident Evil 7: Biohazard
- Giant Spiders from Resident Evil Remake
- “Possessed” Mia Winters from Resident Evil 7: Biohazard as an ultimate weapon
- Jack Baker from Resident Evil 7: Biohazard as an ultimate weapon
- Maybe the ability to place enemies outside of windows that would burst through when passed?
Different Skins
I think the idea of each survivor player having to choose a different character is an interesting one. But what I’d love to see would be for players to earn, or maybe purchase?, skins. So they still play the roles as either tank, damage, hacker etc but each person can go in looking like characters from the Resident Evil universe.
Some characters I’d be super hyped to play as:
- Leon Kennedy
- Jill Valentine
- Chief Irons? LOL
- William Birkin (Imagine having a team comprised of the whole Birkin family :D)
- Mia Winters
In Conclusion
I absolutely loved playing this game over the testing weekend and can not wait for it to be released in full. I will be buying it on its day of release.
My first thoughts when hearing about its asymmetrical structure was that it would basically be Dead By Daylight but in the Resident Evil universe. But I am happy to say that this is not the case. Project Resistance is a game that sits on its own, taking interesting elements from different games. It has the puzzle solving aspect from its own world, it then takes the asymmetrical nature of other multiplayer games whilst putting its own spin on it. Mix those with the card point system from games like Clash Royale and you’ve got an interesting game that I’ll be playing the hell out of when it’s released.
I’d like to also take this opportunity to thank Capcom for accepting me on to the BETA testing weekend. I managed to make a few friends jealous, as well as having some of the most fun moments I’ve had on the PS4 for a while.
Gameplay footage — playing as Mastermind
Horizon Zero Dawn
Currently working towards the 100% completion and the Platinum Trophy in ULTRA HARD mode. Absolutely love this game and can’t get enough.
First steps into No Man’s Sky




I am absolutely loving No Man’s Sky. The planets I’ve visited are absolutely stunning!
My first base is on a snowy planet I discovered. I called the planet “Ice Bonga”. The cold storms get pretty nippy on there.

After warp driving to a neighbouring star system, I found another new planet. This is probably my favourite planet yet so have decided to set up camp.
I have named this new planet “Plush Bonga” and have begun the base building.
Metal Gear Solid V : The Phantom Pain
A superb open-world espionage game from Hideo Kojima. The Boss is back.
Shadow of the Tomb Raider
The closing chapter on the recent three Tomb Raider games. Not my favourite, but still a great game.
Persona 5
One of the best games I’ve ever played. An awesome, fist-pumping RPG with a superb soundtrack.
Statik on Playstation VR
Statik is one hell of a fun game to play. Lasting only a couple of hours, depending on whether you solve the puzzles of course, this game never got boring.
Statik is one hell of a fun game to play. Lasting only a couple of hours, depending on whether you solve the puzzles of course, this game never got boring. Despite the fact that you spend the entire time with your hands locked in a box.
Locked in a box
Your hands are locked in a box within its VR world for the whole game, whilst in reality you take a hold of the standard PS4 controller. That controller is used in very inventive ways throughout the game to try and solve each puzzle.
Each level gives you a new puzzle to solve, which become increasingly tricky and mind-bending as they go on. Each button, whether it be the directional buttons; the shape buttons; triggers; or analogue sticks, will control individual parts of each box.
There are some puzzles that require you to hold the control bindings of a box in your mind all at once, with one particular box being on a timer. This gave me just the right level of stress to warrant fighting back against being put back a step or two.
It’s not just a box
A lot of the game must actually be solved by using the environment around you. Parts of the room and certain objects around will very subtle guide you through the cryptic puzzles. I found myself at times just dumb-founded without a clue on how to solve something. Until I would make a really clever connection between my box and something around me and I’d end up with a great big grin on my face.
My personal favourite was taking control of a small remote control camera buggy. As you move around to otherwise-inaccessible areas to solve its particular puzzle, you get live feedback to your box. It felt so trippy to be inside a VR game controlling a remote control car that can show you a live feedback of yourself in that chair.
So frickin cool.
A quick game that feels just right
Even though each game involves you solving a different box that has your hands locked within, the game never felt repetitive. Each puzzle was so different from one another that I ended up feeling like I’d been on a real test of the mind to get to the very end.
I completed the game in about two to three hours and that felt just right to me. I’d had my fill of that particular world, but could probably have played just one more level.
I guess that’s one of the marks of a really good game – leaving the player wanting just that little bit more.
In Summary
If you want a challenging mind-bender of a game with truly ingenious uses of what the PlayStation VR can do, please do check out Statik. This game was a random recommend on a list of “best PlayStation VR titles” I stumbled across, and I’m so glad I picked it up on the PlayStation store.
Resident Evil 7 Biohazard
Pretty much one of the best gaming experiences I’ve ever had. The entire first play-through in PSVR
Until Dawn Rush of Blood on Playstation VR
Until Dawn Rush of Blood is so much fun to play. The concept of being essentially trapped in a roller coaster cart adds a new dimension to what is possible with a horror game. You have no option to just stand in a corner and catch your breath before moving on. You are either fighting for your life or being moved ever forward into the increasingly hellish world.
Remains true to the original
Until Dawn is a stand out game and still stands up to this day. It was nice to see that the look and feel of the original was maintained with Rush of Blood. Riding gently around Blackwood Mountain and the surrounding forest was just as atmospheric as I remembered.
With Rush of Blood
I actually felt the uphill pull
I was amazed when the cart I was in started up a steep climb, that I actually felt the pull back that you would normally expect from gravity. I know that it’s not gravity but instead probably just me tensing my own muscles in the same way. But it really is such a genuine feeling that the horror that I knew was coming had even more of a degree of terror to them. If going up a roller coaster climb felt real, what the hell will it be like when I was getting killed by hoards of killer mannequins and clowns.
I was soon to find out.
In summary
This is a completely different game to Until Dawn. Although the locations do take you through certain set pieces reminiscent of the original, the style of game play is far removed. Until Dawn Rush of Blood is an all-out arcade shooter. And a bloody fun one at that. But don’t be fooled by its premise – this game has moments of true terror. Even though there were moments when I could predict what a particular jump scare was going to be, it was no less effective.
Life is Strange: Before the storm episode 3 (Hell is Empty)
It doesn’t seem like too long ago since Life is Strange Before the Storm was first announced. Now here I am writing up my thoughts on it’s heart-felt, bittersweet conclusion.
In this final episode we follow Chloe as she works to uncover the truth, and whereabouts, of Rachel Amber’s birth mother. As she does so, she manages to uncover some dark truths about certain characters. As we’ve learnt from previous events in this game, most things can’t simply come down to just good or bad; right or wrong. It tends to be dependant on a given character’s perspective.
I’m a little sad that this game has come to its end. However, we do still have the bonus episode with Max and Chloe to look forward to early in the new year.
Everyone has good and bad
Life Is Strange Before the Storm is a game that is great at showing how all people have both good and bad sides. All the characters here are as fully fleshed out as we have come to expect in Arcadia Bay. We’ve seen Chloe do bad things and let people get hurt – but for her love of Rachel. We’ve seen David and his militarist approach to parenting – but then in episode 3 we actually see him soften somewhat to meet Chloe on a middle ground.
But the characters I found perhaps most interesting in forms of their actions and moral compasses, are Rachel’s (birth) mother and father.
Rachel’s father goes through many different guises through Chloe’s eyes as the more she uncovers, the more she learns of his actions and motives – motives that are perhaps ill-advised at times. Meanwhile her Mother, who is initially painted as the bad guy, gets a chance to speak for herself later on. She is a woman who has made mistakes, sure, but who is now willing to give up everything for what she feels is right.
You will have a hard choice to make at the end of this episode, which will hinge on whether you want to do what’s right, or what’s good.
The world of Life Is Strange is well known now for its ability to show us fully fleshed-out characters. People who at first appear one way, but later – after the peeling back of layers – show us that there is so much more beneath. In good ways and bad. Before the Storm has continued this tradition with flying colours.
So much more than a prequel
Life Is Strange Before The Storm is just as good, sometimes even better in my opinion, than its predecessor. The focus in on Chloe and Rachel’s blossoming relationship has been an absolute joy to watch. I think now, after seeing their meeting and subsequent story together, that playing through the original game will be a fresh experience. Rachel is no longer just a face on a missing persons poster. Rachel is a complex young woman whose very presence seemed to bring out the best in people – not least of all Chloe Price.
What impressed me also about the developer’s approach to this story, is that it is not just a prequel that is heading towards what we know comes later. These three episodes are completely self-contained and serve their own narrative, which is done extremely well. I love how there is still enough time between the end of this game and the beginning of the original. Maybe we will see some more stories in the near future?
P.S. Stick around till after the credits
Make sure you stick around till the end of the credits on this one. Where in previous episodes there would have been the next trailer, we are instead shown something entirely different. Something that still makes my skin crawl now, just thinking about it.
Damn you Deck Nine!
Rise of the Tomb Raider Blood Ties on PSVR
Rise of the Tomb Raider Blood Ties came with the base game as part of the Tomb Raider 20 year celebration. I have previously written about my love for Rise of the Tomb Raider. However, I was not prepared for just how amazing the Blood Ties DLC would be in PlayStation VR.
The same blood ties story
Blood Ties on PlayStation VR is the same story as the normal version. The only difference is that you get to see through the eyes of Lara Croft in the fully immersive environment of Croft Manor. And wow – what a difference it makes. I loved the DLC as it was – I had bought it originally on Steam and played it straight through. But my first job with any new console is always to buy a Tomb Raider game. So with my PlayStation 4 Pro, I bought Rise of the Tomb Raider 20th year celebration.
The story line has you exploring the manor in order to find her father’s will. Her uncle, Atlas, claims ownership over the manor and so Ms Croft must uncover the will in order to save it. The insights into Lara’s past are interesting as you explore the various areas of the manor. I particularly found the mention of locking the butler, Winston, in the fridge particularly funny. This was a reference to the popular past time for many players of both Tomb Raider 2 and 3.
Also worth mentioning is the gramophone that you can turn on in the library. This will then trigger the playing of the popular Venice theme from Tomb Raider 2. Written by the hugely talented Nathan McCree.
You can taste the rain
Standing in the main foyer of Croft Manor is still one of my favourite things to do on PlayStation VR. Looking around at the beautiful architecture then up to the hole in the vaulted ceiling, I could almost taste the rain coming in. Just standing atop of the bookcases, looking down at the library, just fills me with awe at what the game developers have achieved with this DLC.
The story will take you to all the corners of the manor. Each and every nook and cranny pulled me in for closer inspection. The most atmospheric area for me was the cellar. Not only was the use of the PlayStation controller to control the flashlight highly effective, but I could feel Lara’s trepidation exploring these lower regions of the manor. If I didn’t already know what happens in this DLC, I’d have been scared walking around down there.
Levels of comfort
Like with many of the PlayStation VR releases, there are different levels of comfort available when playing through Blood Ties. The big one is the two options of movement. You can either use the teleport function, which is enabled by default, or use the free roaming option.
Teleport
Using the teleport option allows you to use the controller to gesture on screen where you want Lara to jump to. She doesn’t physically jump there, but there is a smooth use of a fade between the start and end point. If you are worried about motion sickness then this is the best option for you.
Free roaming
Free roaming is just as it sounds – free walking about the manor in the first-person perspective. This is so awesome to experience, however, I did begin to get motion sickness when I would turn one way whilst glancing around another. It was a similar feeling to when I would read a book in a moving car when I was a child. It is definitely worth trying out this option for a short time though – or longer if you can handle it.
In Summary
Rise of the Tomb Raider Blood Ties is absolutely effing incredible in PlayStation VR. In fact, it was incredible anyway – the VR aspect just enhances it to the nth degree. There really is no feeling like being Lara Croft for a while, wandering around the derelict halls uncovering her family story.
I am really looking forward to the next Tomb Raider game that was just announced. I am praying that the developers come up with even more exciting and awe-inspiring ways of incorporating the PlayStation VR experience into Lara’s world in her next adventure.