God of War

Kratos and his son Atreus journey to the highest peaks in all of the Realms in order to scatter the boy’s mother’s ashes.

But all manner of hell will greet them on their path

I had such a great time playing God of War.

I very quickly got drew into this world and felt myself being channelled through Kratos’ immense power. For a large percentage of this game I was Kratos. I think this was due largely with how the game never once took me out of the immersion. I don’t remember ever seeing a loading screen, save for the initial loading of the game.

The relationship between Kratos and his son Atreus was an emotional and thoroughly entertaining one to see unfold. I went into God of War without knowing anything about any of the previous games. So Kratos’ character was completely new to me; any references to previous events, or any moments that he goes against any previous perceptions of him, would have been lost on me unfortunately.

I kinda wish now that I’d held off and played those earlier games first now.

But nonetheless, this game still hit me right in the feels at multiple times.

There isn’t any prerequisite to have played those earlier games either, as the story is self-contained, and is really about a father and his son going on this journey together — both literally and figuratively.

More widely speaking, I think the game is about family and parenthood in general — about what it means to be a family and what we would do for them, and what we would be prepared to give up to see our children safe.

The World is stunning

The world in God of War is so beautiful. And the sense of scale it has is just breathtaking.

I can still remember the first time I saw the world serpent and just how massive it was. It’s body can be seen wrapping around most of the lake of nine (the game’s central area). Whilst it’s head can be seen out in the distance, blocking a portion of the sky off.

There is a variety of areas that must be passed through in order to reach your ultimate destination: Mining caverns through mountains; Wide open expanses of water to be fully explored; dangerous forests and ruined temples; and the highest peaks in all of the realms.

The game lets you decide at many points whether to continue along the game’s main story or go out and explore. I chose to explore a lot of the time and am glad I did. The world has many secret areas to discover and puzzles that when solved, will give you items that will greatly help you on your quest.

I found the inclusion of a “realm within realms” which you must run through when “fast travelling” between areas was actually really clever. As a developer I can imagine this being a neat way of loading in the next area whilst running this small path.

The combat is insane

The combat in God of War is mental to say the least. Your main weapon is the Leviathan Axe which can be thrown and then summoned back to your hand at will — exactly like Thor’s hammer.

Not only does Kratos’ Axe open up a whole manner of creative ways to take out enemies, but it is used often in the puzzles you will encounter. It has the ability to freeze what it touches, which can be used in certain places to gain access to otherwise inaccessible places.

Not only is there Kratos though, but his son also. By pressing the “square” button you can command Atreus to fire an arrow in battle. You can leave him to fire as he likes, but you’ll find that there are many opportunities to create clever strategies when using both characters to their fullest.

As you gain XP you will be able to unlock many skills for both Kratos and Atreus, as well as upgrade and enchant armour to help you in battle. I wont lie, I found all of the different fight moves a little intimidating. In fact, I found myself button-mashing through most encounters of more than three enemies.

I found the difficulty challenging too (in a good way). I started the game on “normal” but had to downgrade it to “easy”. And even on easy the game was a challenge for me. I dare say if I’d committed the time to learning the moves that are possible and getting them in as muscle-memory I would have found it a bit more easy-going.

In Summary

If you enjoy action-focused games with a deeply emotional tug, then you need to play God of War. Every person I’d spoke to before playing it told me about how good it was and that it only gets better as you progress — and they were all correct.

Not only does this game get increasingly good the further through the story you get, but I have a feeling it will get better with age too.

Welcome to Hanwell — first impressions

I picked up Welcome to Hanwell for a few quid in a recent PlayStation Store sale. On first playing it has a good creep factor. Waking up in a morgue and taking your first steps in the dark, dank blood-splattered underground is a great introduction to any horror game.

The opening had me walking through a couple of corridors into the adjoining rooms and office, as it taught me the basic game controls and mechanics. One of these mechanics was looking behind you as you run — this can only mean bad things ahead.

I love the atmosphere of the game so far — despite having been unable to escape this basement area for about 45 minutes or so. The idea of an open-world horror game does tickle my fancy somewhat, so I really hope I can get past this first challenge.

And no — I’m not going to spoil what that challenge is. 😀

One draw back for me

I have to mention one thing that has me a bit miffed. I can not find any option to invert the Y axis. 🙁 . This may seem like a petty thing, but I find it super jaring to play any game without the inverted Y axis. I think this can only be due to the many many hours I spent playing Ace Combat 2 on the PlayStation as a youth.

I have tweeted the developers in the hope that it could perhaps get added in an update. Not sure if this will happen, but if you don’t ask you don’t get.

Thoughts on Resident Evil 4

Leon Kennedy returns in the East European wilderness in search of the kidnapped daughter of the President. And everything wants to kill him.

It’s felt like the longest time to get into the swing of things with Resident Evil 4.

When I first tried it about four or so months ago, I didn’t get the appeal – at least not now in a post – RE2 Remake world. After my first failure and struggling with the control system I didn’t think I’d ever go back.

But I did go back — months later — and I am so so glad I did.

Resident Evil 4 has become a favourite of mine. I would put it alongside RE2 Remake in terms of enjoyment and replayability.

The Controls

The control system felt entirely foreign to me on that first play months before. I went into it expecting similar fluid controls of the recent RE remakes, but instead was greeted by something half way between that and the old tank controls of the originals.

The aiming felt so constricted — having to stop running, begin aiming, and then slowly move the gun’s reticle to where I needed to shoot.

However, after an hour or so of playing something happened — I noticed that I was just moving along and playing the game. I was no longer forcing anything.

What I first thought to be constricting was in fact what was helping to give tension to the game play. The fact I couldn’t walk and shoot meant I had to choose my moves more wisely.

Castle corridors

The Setting

The Eastern European setting is absolutely gorgeous. And the excellent soundtrack really helps tie the whole thing together.

The game never lost its claustrophobic feel for me either. Despite the early parts of the game being in relatively more open surroundings, the levels are designed in a way that leaves many corners to be surprised from. There were many times when I would hear a shuffling noise and not be able to fully pin point it.

Later on, the setting takes on a more Gothic tone in a huge, decadent castle — before leading you to it’s final location, which I’ll leave you to discover. The castle is a really stunning level and some great, sometimes over the top, moments in it.

I especially enjoyed a no-combat section where you have to control Ashley to get her to Leon safely. Some truly spooky moments in that little section.

Overall, the game was much longer than I was expecting. Just as I thought it was moving towards a resolution a whole new chapter would begin. Despite the 16 or so hours of play time I spent, the experience felt so much longer — and I mean that in a good way.

Approaching the Castle

The Enemies

The game really throws you in at the slightly deeper end. I thought I would never get past the first village encounter — it felt impossible with just too many enemies coming at me at once. But after persevering and reaching the end of the first chapter, it felt like it was all coming together.

The early part of the game sees Leon fighting off the village’s residents who have all become victim to a mind-controlling parasite. Controlled by some unseen entity they run at you before slowing to a walk just a few metres away. This gives you that time to aim the weapon and fire — so they don’t just all run at your face at once.

Later on you’ll meet creepy cultists and flying bugs, before working your way through the game’s hierarchy of main villains.

There was one enemy type in particular that was equal parts inventive and terrifying. But I’ll leave you to discover those for yourself, should you dare to play. 😛

The Graveyard and the Church

In Summary

Resident Evil 4 went from being a game I couldn’t stand — just down to it’s controls — to one I couldn’t do without now. After getting past the initial confusion over the half-tank/half-fluid control system, it really is a blast to play.

The village and Gothic setting make me even more excited for the upcoming PS5 “Resident Evil 8 (Village)”. Taking what they learnt and developed with RE7 and applying it to this kind of Gothic setting, Capcom could be making something really special to experience.

I can’t recommend RE4 enough. For it’s crazy story, hideous and tough monsters and often cheesy dialogue.

Leon needs you.

Thoughts on Days Gone

Days Gone is an apocalyptic game on the PlayStation 4. A beautiful, violent and unforgiving world.

Bend Studios’ Days Gone took a while to grow on me, I wont lie. The main reason for this was a couple of blue screen crashes I experienced during the early hours of it.

However, fast forward a few months to my restarting it and it quickly became a favourite game of mine.

As replayability goes, this is up there as one of the best for me — I literally jumped straight back into New Game + after the credits had rolled on my first playthrough.

What is Days Gone about?

Days Gone puts you in the very capable boots of Mr Deacon Saint John — a biker from Farewell, Oregon. The story opens on day zero of a mysterious outbreak that sees people devolve into violent none-thinking animals.

After his wife Sarah is injured, they are separated as he manages to secure her a place on an outbound medical helicopter — Deacon must stay behind to make sure his best friend, Boozer, makes it out alive. However, that is the last he sees of her.

Fast-forward 2 years or so and we join Deacon and Boozer riding through the Oregon forest roads in pursuit of someone. From here you take control of Deacon’s destiny and must survive a world that is literally always coming for you.

One of the main threads throughout the story is whether or not Deacon will ever see Sarah again. That story and his undying love for his beloved is beautifully told by not only the writers but the people portraying those characters too.

An unfolding story

One of the biggest criticisms I see for Days Gone is it’s narrative structure and how it almost feels like it could be ending, before introducing a new set of characters. But I found this to be one of its biggest draws for me.

The story felt more like a novel at times than a typical video game narrative. And I loved that story.

Instead of a simple structure like:

  1. Setup characters
  2. Setup conflict
  3. Work to resolve conflict

It was more like:

  1. Setup main characters and the world they live in
  2. Drop into their lives at a given point
  3. See how their lives unfold from there

Our own lives are rich and we meet people at different points in those lives. We don’t just get introduced to all the people we will ever know at the start and continue to the finish line.

Days Gone does a great job at actually telling an unfolding story where different characters enter and exit at various points. It gives it that extra piece of realism for me and it’s a story that just keeps getting better.

The World

The World of Days Gone is fucking stunning. That’s the only way I can put across my complete love for this world. The weather effects look incredible — especially in the heavy rain and blizzards.

The towns, outputs and lake houses dotted all over and hidden amongst the wilderness beg to be found and explored. I can’t really put across the feeling I get whilst just wandering about the world finding new houses and farms.

I could spend hours just riding the broken roads — circling the entirety of the map — just for relaxation. Of course that relaxation is quashed when you accidentally run up against a horde of freakers.

Oh and I haven’t mentioned the wildlife yet!

I remember one instance after completing the game’s main story where I was riding around looking for the collectables. I kind of got lazy in my diligence and before I knew it, as I was getting off my bike, one of the world’s many huge bears attacked me from out of nowhere. I literally jumped out of my skin.

And then there are the pack-hunting wolves and later, the crows.

The world of Days Gone is brutal and unforgiving, and I love it.

Freakers and Hordes

Freakers are the “zombies” of Days Gone, except more fierce, fast and agile than traditional zombies. Although one on one isn’t too much of a challenge — in fact the AI can be very easy to get around at times — as soon as you pull more than a few freakers, things can escalate… very quickly.

One of this games technical achievements that made the press was the concept of a Horde of freakers: literally hundreds of enemies on screen and running at you at once. That feeling of discovering your first Horde — the world has many of them — coming over the brow of a hill or feeding in a pit, is a hard feeling to beat.

The freakers are often found dotted around the world in most places — especially at night — but Hordes will travel in a large pack between a water source, a feeding pit and their daytime refuge — a nearby cave normally. Choosing when and where to attack will depend very much on your confidence and fighting preferences.

One thing I will say is that these Horde battles can get unbearably tough at times (and long) — especially on higher difficulties. Being chased by hundreds of freakers often means that more will be pulled into that group as you pass by the other freakers just wandering the world.

I had one fight recently on my new game plus that lasted just less than an hour, and I barely made it out alive.

Summary

Days Gone is as beautiful as it is deadly. With many of the familiar parts of a traditional open world game — bandit camps, collectables, side quests and varying storylines — this game still manages to carve out its own niche within that genre.

It’s in a league of its own. And although it can be very occasionally buggy, the amount of stunning moments this game holds, greatly outweighs it’s very few flaws.

If you like Open World games and Horror, you need to be checking out Days Gone.