Thoughts on Rosemary’s Baby

The haunting story of a woman carrying her first child, struggling to keep it all together. However, she begins to suspect outside forces are working against her and her family’s safety.

An absolute horror classic.

What have you done to it?! What have you done to its eyes?!

Rosemary Woodhouse

A Horror Classic

Rosemary’s Baby is one of those classic horror films that I have known about for years, yet never got round to watching it. But I decided it was time to sit down and finally watch it — and I was so glad I did.

I can’t offer any in-depth analysis or deeply philosophical film essays on this, or any other films I watch to be honest. What I will do though, is give my thoughts and feelings about it.

From it’s opening shot across Manhattan, this film felt very much like a Hitchcock film to me. Which was an instant hit for me. However, this isn’t a Hitchcock film – it was in fact made by Roman Polanski. In fact, it was the first film of Polanski’s that I have seen, that I remember.

Overlooking the apartment building in the opening from Rosemary’s Baby — reminded me of shots from Alfred Hitchcock’s Vertigo.

Sustained terror and paranoia

I absolutely loved the feeling of sustained terror throughout most of the piece. It has been referred to as a “horror film that contains no horror”, although I would argue that the scenes depicted in Rosemary’s “nightmare” on baby night got pretty bloody scary. The images in that nightmare brought up the thought of witches in my mind. And there’s something about witches in older cinema that just creeps me out — even the film version of Roald Dahl’s “The Witches” still haunts me to this day.

But for most of the film, the kind of horror that it uses is that of paranoia. The paranoia that builds up in Rosemary as the baby gets closer and closer to it’s due date, and the paranoia I felt towards the excellent cast that surround the actress playing Rosemary, Mia Farrow.

Even in their very first scenes, I could tell that certain characters were dodgy. But I’m not sure whether that is because I am watching it 52 years after it’s release – with, no doubt, many known films I had seen having being inspired by it.

Ruth Gordon and Sidney Blackmer were great as Minnie and Roman Castevet. They have a certain friendliness and over-familiarity that I couldn’t help get the heeby jeebies from.

A false sense of security

Something else occurred to me whilst writing this post too. I don’t remember there being any dark, particularly scary moments, except for the nightmare I mentioned above. The film takes place mostly in the day time with well-lit rooms and colourful surroundings — I absolutely loved the colours and the choice of camera used here.

The people that are around Rosemary seem to be always brightly coloured too. It’s almost like the film is trying to put you at ease with it’s colourful, welcoming surroundings whilst the possibility of a dark, sinister underbelly becomes more and more likely as it moves forwards.

On looking back, it really did feel that the film was easing me into a false sense of security.

Rosemary Woodhouse

In Conclusion

As so many people have said before me, this really is a horror classic. It stands the test of time for me as both a psychological horror and at times a dark comedy — especially with those scenes involving those over-familiar neighbours of theirs.

I’d urge you, if you haven’t already, to give this film a watch. Don’t leave it as long as I have. It has scenes that I’m still thinking about now — days after I actually saw it. And I don’t doubt that I’ll be thinking about them again in the future.

External Articles

Kate Middleton Accidentally Wore a Dress from Rosemary’s Baby for Prince Louis’ Debut

Is Mother! a Rosemary’s Baby Remake? Is This Poster a Red Herring? Why Do I Suddenly Care?

Dracula by Bram Stoker

Then came another rush of sea-fog, greater than any hitherto — a mass of dank mist, which seemed to close on all things like a grey pall…

Selected Quotes

Then came another rush of sea-fog, greater than any hitherto — a mass of dank mist, which seemed to close on all things like a grey pall, and left available to men only the organ of hearing, for the roar of the tempest, and the crash of thunder, and the booming of the mighty billows came through the damp oblivion even louder than before.

from Chapter 7 — cutting from the dailygraph

Selected quotes from Meditations by Marcus Aurelius

Just some paragraphs from the book that rang a bell with me. Either for their meaning, or for how they sounded.

This collection is currently not finished – still picking out my favourite quotes. 🙂 — 14th January 2020

It was the critic Alexander who put me on my guard against unnecessary fault-finding. People should not be sharply corrected for bad grammar, provincialisms, or mispronunciation; it is better to suggest the proper expression by tactfully introducing it oneself in, say, one’s reply to a question or one’s acquiescence in their sentiments, or into a friendly discussion of the topic itself (not of the diction), or by some other suitable form of reminder.

Meditations, Book 1 — Paragraph 10

Wrong, wrong thou art doing to thyself, O my soul; and all too soon thou shalt have no more time to do thyself right. Man has but one life; already thine is nearing its close, yet still hast thou no eye to thine own honour, but art stalking thy happiness on the souls of other men.

Meditations. Book 2 — Paragraph 6

Never value the advantages derived from anything involving breach of faith, loss of self-respect, hatred, suspicion, or execration of others, insincerity, or the desire for something which has to be veiled and curtained.

Meditations, Book 3 — Paragraph 7

If the inward power that rules us be true to Nature, it will always adjust itself readily to the possibilities and opportunities offered by circumstance. It asks for no predeterminate material; in the pursuance of its aims it is willing to compromise; hindrances to its progress are merely converted into matter for its own use. It is like a bonfire mastering a heap of rubbish, which would have quenched a feeble glow; but its fiery blaze quickly assimilates the load, consumes it, and flames the higher for it.

Meditations, Book 4 — Paragraph 1

1917

1917 is the incredible film from Sam Mendes about two friends tasked with delivering an important message to save a battalion.

Time is the enemy.

The tagline from 1917

1917 is the incredible film from Sam Mendes about two friends tasked with delivering an important message to save a battalion..

Presented in one single take, or two depending on whether you count some unconscious hours as a cut, this film is a modern testament to stellar film-making.

The Plot

1917 centres around two friends stationed near the front line in world war one France. They are given the near-impossible task of taking an urgent order through no-man’s-land to the Front where a batallion of 1,600 men are about to run into a German-laid trap. Of course that is unless these two friends can get there to warn them in time.

The story takes us, every single step of the way, through some of the most brutal, and at times beautiful, war-time landscapes. Along the way they meet other people who happen across their path, some friendly; some hostile, but neither stop them on their forward momentum to deliver their message of utmost importance.

My Thoughts

I’d heard from a few different people that this film was really good and demanded being experienced in a cinema. In all honesty I maybe wouldn’t have gone to see this, at least not on its weekend of release, however, my lady wanted to watch it so we went this weekend.

It was absolutely incredible.

The first thing that I couldn’t help but notice was the impressive single camera shot opening (no visible editing cuts), which I only realised about five minutes in.

But that opening shot was more than just an opening shot – it became apparent to me that this was going to be a film that would be experienced in a single, unflinching scene!

(I used to read up on films before seeing them when I was going through my media-student phase. But I much prefer it now, where I know next to zero about films before I go in – save for perhaps what is in the trailers.)

Yes there would have been cuts throughout the film* – no film is going to be physically filmed in one single take, at least none have been to my knowledge. However, using some clever techniques, many of which no-doubt inspired by Alfred Hitchcock’s 1948 film Rope, director Sam Mendes has managed to pull off the same one-take effect but on a much grander scale.

Beautifully shot

The cinematography in this film was stunning to say the least – thanks to the film’s cinematographer Roger Deakins. From the close-ups of decaying corpses of both human and animal alike – half buried in the rubble and mud of battles past – to the wide-shot bold imagery taken against very grand battle-torn vistas.

This film managed to bring to the screen all manner of brutal war imagery. Some I could have perhaps imagined, but also definitely some I could never have imagined.

And the lighting! The lighting effects in some of these scenes just made my jaw drop, at least in my mind. One particular time was the beginning of the night-time sequence with the flares going up overhead. It looked both gorgeous and like something straight out of hell at the same time – not that the two have to be mutually exclusive.

There were certain shots I still remember now very vividly, which I thought I would share here. I will create a gallery below when I can get a hold of the shots I want to share – probably when the film is released on DVD/Blu-Ray.

An Emotional Story

The story of 1917 is a simple one at heart – deliver this message over there before this time. However, woven into that story is an incredibly strong beating heart that I couldn’t help but be affected by.

The way that we remain in these people’s immediate vicinity, and experience everything they do, couldn’t help but draw me into their lives. And the stories they tell about their homes and their backstory, helped to fill them out more as flesh and blood people – making their hardships even tougher to endure with them at times.

Other Notes

Main characters aside, I have to say that Andrew Scott was a stand-out performance for me. He is always enjoyable to watch on screen after I first saw him as Moriarty on TV’s Sherlock. And his role as the laid-back, battle-hardened Lieutenant Leslie was enjoyable too. Albeit if only for the 5 – 10 minutes that you actually see him.

Thomas Newman’s score was incredible as always, and easy identified with certain sounds I felt reminiscent of from his earlier work on Shawshank Redemption and American Beauty.

I couldn’t help but think of this film in terms of a computer game, with it’s varying ‘Levels’ and mini ‘Boss Fights’. I don’t mean this as a way to make the film’s techniques sound like a gimmick – after all games are true contenders in effective narrative storytelling nowadays, even more so than many films that are released. Just look at The Last Of Us, to name just one.

*I could be completely wrong about this, so apologies if I am – I am making some assumptions in this post.

Star Wars episode IX : The Rise of Skywalker

On New Year’s Day I saw my first film of the year — Star Wars : The Rise of Skywalker. In all honesty I was expecting to not like it all that much, mostly due to reviews and comments I’d heard from people I know.

But you know what? I really enjoyed it. It was a fun and visually stunning two-and-a-bit-hour romp across the galaxy. A true good versus evil tale that left me feeling like I’d had a good time at the cinema. And that is precisely what I was hoping for.

If I’m honest I was hoping for more fight scenes with Rei and Ben as allies, like in the previous film The Last Jedi.

The one thing that really did take me out of it though is the kiss between Rei and Ben right at the end. I didn’t feel that it was needed at all, and just felt weird to me. Is there really a need for the climactic kiss in every film?

But on the whole I really enjoyed it. I’ll probably watch it again whilst it’s on at the cinema.

As an aside, I don’t get why there is always a group of people who lose their shit when something in the Star Wars universe doesn’t go how they thought or wished it would. People who presumably consider themselves “true” fans or “die-hard” fans. To those haters I’d just like to say either get over your sense of entitlement or just watch a different film.

Animal Farm by George Orwell

The story of Manor Farm and the animals who revolt after being inspired to fight for a better life.

All animals are equal. But some animals are more equal than others.

A single commandment

The story of Manor Farm and the animals who revolt after being inspired to fight for a better life. But those who assume command inevitably become the enemy of the society they are trying to create.

Animal Farm is a story that I was already aware of before reading — like many other people no doubt. I was aware of the rough idea of the animals taking over Manor Farm and eventually becoming a particular type of society. But even knowing this, I still enjoyed the book so much that I read it in two sittings pretty much.

The language of the book was pretty simple and to-the-point — language that is too fancy and, dare I say it, flamboyant, tends to throw me off the story sometimes. But yes, Animal Farm delivered it’s message in a straight-forward and to-the-point way.

I’m not sure if it was Orwell’s intention, or whether it was just my imagination working over it, but my internal pictures of the farm become more and more lacking in colour as it moved towards its conclusion. I pictured the farm and it’s inhabitants in a darkened black and white as they toiled over their labours towards the end.

The pigs in the manor house, however, I pictured in full colour as the other animals watched on on that final scene from the window.

I found some similar themes as I remember from Nineteen Eighty Four too. Namely the idea of rewriting history to suit the narrative being created by the ruling class. And then those under the boot just believe that they themselves must have been mistaken when originally reading their seven commandments.

I knew that there was a reason this book was regarded as a classic. Now I understand why.

Other book covers

Here’s a collection of cool covers for Animal Farm that I’ve found. These could get added to over time if I stumble over some more.

Pink Floyd’s Animals

Animals by Pink Floyd is one of my favourite albums ever made. Definitely in my top 10. Until I read Animal Farm I hadn’t made the connection between it and that album. I mean how could I miss out on the giant inflatable pig and not link that with the pig in power from the book?

Roger Waters inflatable pig

Roger Waters, in his recent tours with his own solo band, has kept the spirit of this pig alive with warnings and messages to the people watching. Messages such as “Fear Builds Walls” and “Religions Divide Us“. Roger is one of my favourite artists from both his Pink Floyd-penned albums and his excellent solo material. I must write up my thoughts on his stuff soon.

There is a decent article here that discusses some of the similar themes between the album and the book. It is written better that I could attempt right now.

Junji Ito inspirations in Diablo 4 game

Diablo 4 gameplay preview

It looks as though Junji Ito’s influence is being spread ever further, as described in this article on VG247. The upcoming game Diablo 4 seems to be taking some inspiration from the Horror Manga master: https://www.vg247.com/2019/11/02/diablo-4-inspired-junji-ito-anime/

Ito is a man who managed to make fish scary, creating a story where they’re being mind-controlled by a sentient bacteria. He also has a thing for triggering people’s trypophobia so expect some disgusting enemy designs in Diablo 4 to match that inspiration.

Diablo 4 inspired by Junji Ito Manga, by Kirk McKeand

Junji Ito cameo in Death Stranding?

Death Stranding is easily one of the most hotly anticipated games of recent years. From the creative genius Hideo Kojima, this epic, world-traversing PS4 game is sure to push boundaries and impress in many ways.

What I discovered today, is that there could very well be a cameo by none other that Junji Ito himself. Ito had previously been working with Kojima on the now-cancelled Silent Hills project. (I still shed a tear at the mere thought of what that could have become). But it seems that they have remained in touch.

Here are the images I have found after somebody shared them on Facebook. I have yet to confirm these as being true, but I pray to the gods of horror that they are.

Check out Death Stranding on the PlayStation Store!

Resident Evil : Project Resistance CLOSED BETA — my thoughts

I couldn’t believe how lucky I was to open my email two weeks ago and find an invitation to the upcoming multiplayer game Resident Evil: Project Resistance. I had heard it referred to as “Resident Evil but done like Dead by Daylight”. But I’m here to tell you that it is so much more than that.

I’ve always loved the classic Resident Evil games (from the original through to Code: Veronica – I haven’t played any more till Resident Evil 7: Biohazard). Resident Evil 7 rekindled my love of horror games and the Resident Evil 2 Remake rekindled my love of Raccoon City specifically. So when I had heard about an upcoming multiplayer game set in this world I jumped at the chance to enter into the closed BETA access ballot.

I still can’t believe I got in.

What is the aim of Project Resistance?

You choose from one of two sides when entering into a game — you can be either one of four survivors, each with their own unique traits, or the Mastermind, who is trying to stop them from escaping. I found both sides fun in their own way, but the clear winner for me was playing as the Mastermind — especially when I got to jump into the skin of the Tyrant twice in each game (more on that later).

Survivor goals

As one of the four survivors your goal is to make it out of the match with your allies. This means fighting your way across three separate areas of the game map and out of the exit gate, all while the Mastermind throws everything at you from Lickers to Zombie Dogs.

Each time you deal damage or complete objectives you get additional seconds added on to your team’s time to escape. And believe me when I say that every second counts. Each area has a simple puzzle to solve, which essentially involves exploring the environment for each part of a puzzle to unlock the next door.

The survivors enter the last area

Each area has a safe room where you can buy extra weapons, ammo and herbs with credits found within the map. These safe rooms can also be used as breathing spaces — The Mastermind is unable to send enemies in there after you.

Mastermind goals

As the lone Mastermind, your job is to stop the four survivors from making it through those three areas and out of the exit. You can throw anything at them that you have at your disposal, but there is a slight caveat.

The Mastermind builds up a points gauge, about 1 point per five seconds I think. Those points can then be spent to play “enemy cards”. You see, each enemy you can place down in the map is represented by a card within your “deck”. Decks can be chosen before the match but the BETA was limited to a single selection. Those cards then become available on a rotation, allowing you to build up a good varied selection of enemies for the survivors to fight through.

A Zombie dog for example takes 2 points to place down. It is a weaker enemy, but more can be placed down in succession. A Licker on the other hand is worth 7 points but is much stronger. So it will take slightly longer to build up to the points to place one of those down. So it’s all a bit of give and take.

Downtown map view

Another power gauge that builds up over time, separate from the card points gauge, is the ultimate weapon metre. The only Mastermind that was available to play in the BETA was “Daniel”, whose ultimate weapon is The Tyrant from the Resident Evil 2: Remake. The Tyrant card pops up once its metre is filled, after which you can place it for free. Once placed, you actually take control of the trench-coat-wearing machine!

If you manage to keep the survivors occupied enough through the match, and their timer runs to zero, a gas will be released killing them all. If this happens then you have won the match.

What I liked about Project Resistance

I have to say that I pretty much liked everything about this game. Even though it was a BETA test, it felt really polished and I noticed absolutely zero bugs whilst playing. Capcom are one of the leaders of the pack when it comes to video games right now, at least in my opinion. I think a lot of what made this game feel so polished for me, was the use of their proprietary engine introduced in Resident Evil 7: Biohazard and continued in Resident Evil 2 Remake — the “RE Engine”.

I felt there was a good push and pull between the survivors and the Mastermind. Some games I would absolutely destroy the survivors, whilst in others they would escape with 8 minutes or so remaining. It will be interesting to see how this game gets altered, if at all, after they have sifted through all of the feedback from the testing weekend.

An example of the cards to put enemies down

What I disliked about Project Resistance

As I said above, I pretty much like everything in this game. If I’m honest the only thing I found slightly frustrating, albeit only occasionally, was the enemy intelligence. I would sometimes see enemies just standing there whilst survivors ran around ahead of them. This happened rarely, but I assume it is one of those things that will get reviewed after testing. That’s what BETA testing is for, right?

What I’d like to see in the Full Release of Project Resistance

This was one of the questions on the feedback form and it really got me thinking about what I’d love to see in the final game. The DLC options here are almost limitless, but here are a few things I’d love to experience:

Lots of maps.

I’d love to be able to play through a bunch of locations from the Resident Evil universe. Even the Baker House would be a cool one for me. I think you could probably get about five or six maps from each Resident Evil Game.

Some of my absolute dream maps would be:

  • The Baker’s Guest House from Resident Evil 7: Biohazard.
  • Raccoon City Police Station from Resident Evil 2 (both versions? :))
  • Different areas of the Spencer Mansion from Resident Evil Remake
  • The Guest House from Resident Evil Remake
Mr X watches as the dog attacks a survivor

Lots of enemies

Different enemies from across Resident Evil’s history would be so awesome. I could imagine putting a bee hive in the corner of a room, with the lights turned off, to be very annoying to survivors. 😀

Some enemies I’d love to be able to place down:

  • Bee Hives from Resident Evil Remake
  • Moulded from Resident Evil 7: Biohazard
  • Giant Spiders from Resident Evil Remake
  • “Possessed” Mia Winters from Resident Evil 7: Biohazard as an ultimate weapon
  • Jack Baker from Resident Evil 7: Biohazard as an ultimate weapon
  • Maybe the ability to place enemies outside of windows that would burst through when passed?

Different Skins

I think the idea of each survivor player having to choose a different character is an interesting one. But what I’d love to see would be for players to earn, or maybe purchase?, skins. So they still play the roles as either tank, damage, hacker etc but each person can go in looking like characters from the Resident Evil universe.

Some characters I’d be super hyped to play as:

  • Leon Kennedy
  • Jill Valentine
  • Chief Irons? LOL
  • William Birkin (Imagine having a team comprised of the whole Birkin family :D)
  • Mia Winters

In Conclusion

I absolutely loved playing this game over the testing weekend and can not wait for it to be released in full. I will be buying it on its day of release.

My first thoughts when hearing about its asymmetrical structure was that it would basically be Dead By Daylight but in the Resident Evil universe. But I am happy to say that this is not the case. Project Resistance is a game that sits on its own, taking interesting elements from different games. It has the puzzle solving aspect from its own world, it then takes the asymmetrical nature of other multiplayer games whilst putting its own spin on it. Mix those with the card point system from games like Clash Royale and you’ve got an interesting game that I’ll be playing the hell out of when it’s released.

I’d like to also take this opportunity to thank Capcom for accepting me on to the BETA testing weekend. I managed to make a few friends jealous, as well as having some of the most fun moments I’ve had on the PS4 for a while.

Gameplay footage — playing as Mastermind

Me playing as Mastermind