Resident Evil 7 Biohazard
Pretty much one of the best gaming experiences I’ve ever had. The entire first play-through in PSVR
love a good story
Pretty much one of the best gaming experiences I’ve ever had. The entire first play-through in PSVR
Charlie boy is about a couple, Graham and Sarah, who come into possession of an African idol after Graham’s uncle dies. (Sarah gives the idol the name Charlie Boy). Unbeknown to the couple, the idol is cursed and is in fact a voodoo statue.
After a disagreement with his brother, Graham – sitting at home nursing a drink – takes out his anger on the Statue. He does this as he is looking at a photograph of five close friends, himself and his brother included. The rest of the episode is then about the systematic killing (or accidental deaths) of all who appear in said photograph in the order they appear.
The episode had some juicy deaths in its 51 minutes including a man getting thrown off a horse and on to some plough spikes. Others I can’t reveal for fear of spoiling aspects of it for you, should you choose to watch it. This story is one of the grimmest to watch overall – nobody really has a good time in this one. That being said I do enjoy a good downer of a story – there’s no light without shade.
Charlie Boy had some potential to be a great episode but unfortunately fell a bit short for me. One big thing that let it down was the soundtrack. At times the music felt like it belonged somewhere between Confessions of a Window Cleaner and Foxy Brown. It’s a shame because the idea itself was a sound one that fits with the rest of the series well. It just seemed to be poorly executed by people who had no real vision of what Hammer Horror is.
This is one episode of The Hammer House of Horror that I think you could comfortably miss. It does have some redeeming qualities, such as a higher death count to previous episodes. So it isn’t all doom and gloom. But yer, not the best one.
The Resident Evil Kitchen Demo is a little taster that Capcom put out around the release of Resident Evil 7. It shows off, in its short five minutes of game play, the pure horror potential for Playstation VR, and indeed VR in general.
You spend the entirety of the demo strapped to an old wooden chair in a completely run-down kitchen. The Kitchen gave me similar vibes to the Peacock house from the infamous X-Files episode, ‘Home’. Just sitting there in the chair, both my real-life chair and the in-game chair, looking down at my bound-hands, I was already bricking it.
It felt very much like the start of the original saw film too, in that I had essentially woken up with no recollection of how I got there.
Once you figure out how to wake your friend up off the floor, he slowly gets up and tries to untie you. This is where my first palpable fears manifested. Behind him, moving in the shadows of the corridor, I could see a figure. A figure that no sooner had I said aloud ‘behind you!’, was already upon him.
Looking directly into the face of the hideous visage of a woman, who looked somewhat decayed and possessed, was a feeling like no other. In VR you can look around her head at the mangled locks of hair; the saliva in her teeth; the killing gleam in her eyes, staring directly into yours.
Horror games are always fun to me in retrospect. At the time of playing I experience what the game developers must strive for – prolonged anxiety and a fear to move onward through the game. But there really is no feeling like that of the release of tension after a well-timed, tasteful jump scare. And I have the feeling Resident Evil 7 will have those in spades.
Seeing the twisted and zombie-looking woman up close in my face actually got me turning my head away. I knew, somewhere in my mind, that this was just a game. But that held truth was buried beneath the many layers of fear from this demo. The level of immersion here is unreal and this has somehow awoken a level of computer game experience that I never even knew existed.
As soon as I finished the Kitchen Demo I was online shopping for the full game. I kick myself now for not picking it up in the PlayStation Store sale a few months back. As I type this sentence I am awaiting a confirmation email to come through for me to collect the game.
I have no idea how I’m going to survive this game. Outlast feels like a walk in the park now, compared to this. (It’s not – Outlast is still very scary, but Resident Evil 7 just has a whole new dimension – literally and figuratively).
p.s. I have since bought the game and have played the first hour. It has not disappointed me and I can not wait to write up my thoughts on it in full.
The House That Bled to Death kicks off strong and stays strong throughout its 50 minutes. It keeps a sustained anxiousness until it’s very final scenes.
The darkest and coldest opening of the series so far. An elderly couple are together in the kitchen about to have a cup of warm milk before bed. The husband heats the milk and slips a dark powder into one of the cups. As he sits there and lets his wife drink the tainted milk, not a word is exchanged. We have no idea as to why he is murdering his wife and in the world of Hammer House of Horror it doesn’t really matter.
Fast forward some time ahead and we are with this episode’s family, the Peters family. They are buying the very same house where the murder occurred, unknowing to them, from one of the creepiest estate agents in a TV series ever. As soon as they begin moving in, strange things start happening – doors jamming, strange visions and the most gruesome death of an animal I’ve seen in the series thus far.
As they try to bare the strange goings on in the house, tensions are increased both within the family and with the neighbours and friends. The poltergeist-like happenings culminate with the most shocking child’s Birthday party I’ve ever seen. But just when you think it’s all over, we see one of the most interesting – in my opinion – closing scenes of an episode of Hammer House of Horror I’ve watched.
Every time I see these sorts of series or films I can’t help but wonder how the children are affected. I mean, obviously if there’s a dead body the child wouldn’t necessarily need to physically see it. Through the magic of editing this effect can be produced. But when you have a scene such as this episode’s Birthday party, where the children are directly affected, this must be an awkward conversation with the young actors’ parents.
Nonetheless the child actors do a really good job in this episode. Their terror is almost palpable – which is worrying on a couple of levels. Sometimes I find the younger actors more convincing than their superiors. This could simply be down to the fact that children, in their very nature, are innocent. So the horrors that befall them are that much more horrific.
Definitely one of the strongest and most memorable episodes of the Hammer House of Horror TV series. The House That Bled To Death has everything you could want from a hammer horror series.
The feeling of claustrophobia is maintained throughout most of the episode from being limited to the interior of their house. The house too is not a house that would necessarily stand out. You would see many houses like it passing through most built up city suburbs. This in itself is scary. The fact that it isn’t some huge eerie castle or dark, set-back mansion. This is a regular house, for regular families, who have to endure some far-from-regular things.
We open the episode to see a small boy looking around a laboratory at the different coloured powders on the shelf. He then proceeds to eat one of the powders, which immediately sends him into a trance-like fit before dying on the grass outside. His parents run out after hearing breaking glass only to find their son, William, dead in the garden.
After the tragic opening we move to some time in the near future, the length of which is never revealed. The mother is picking up her newly-adopted son, a very polite – and slightly odd – young boy. After a near-fatal accident on the way home, the boy starts to become integrated into the family.
However, something just doesn’t sit right with the parents Terence and Laurie – something about their new son just isn’t right. After an increasing number of strange, and graphically horrific, occurrences happen around the home and the father’s lab, the story ends on a darkly melancholic note.
I find that any horror that is being told is almost always amplified when children are involved. Whether that involves the child as being either the victim or the perpetrator. Take the rabbit killing scene for example: if an adult breaks the neck of a rabbit on screen, yes it is horrible. However, put that action into the hands of a small child, whether possessed or not, and the violence takes on a whole new angle.
Hammer House of Horror was going places and trying things that other shows at the time just weren’t doing. At least that’s what I believe based on my limited research. We can see parallels with modern anthology series like Black Mirror and Inside No 9, which themselves are doing things others just aren’t. Both of these no doubt took some of their cues from this TV series.
Although this episode was a bit of a slow burn for me, there was still enough to enjoy it as a whole. I thought the child actor at the time, Matthew Blakstad who played adopted son James, was suitable creepy. But from all of the reviews / critiques I’ve read of this episode, all mention him as being an evil boy. Although that was the impression I had from the start, I didn’t feel that by the end. Instead, I believe him to be a sheltered boy who unwittingly becomes possessed by the late Willam.
This episode is definitely the weakest of the first three i have watched so far. Although it did have a few redeeming qualities for me. You wouldn’t be missing too much if you bypassed this episode. But, for any of you fans of the Hammer House of Horror series, you should find enough interest to warrant 50 minutes of your time.
Leading on from the series’ opener, Witching Time, is the second episode of the eighties British anthology series Hammer House of Horror. The Thirteenth Reunion is a step away from the supernatural – perhaps consciously so in order to display the show’s diversity.
Ruth is a newspaper reporter who has been stuck reporting on the mundane for too long. As part of her job, she is sent to a nearby health retreat called “Think Thin”. The owner has some questionable encouragement methods and she is sent to get the story.
During her first day she meets Ben, a well to do banker who dies that evening. His death occurs soon after taking a slimming pill that was given to him by the clinic. Although she is initially shocked at the news of his death, Ruth wastes no time in turning the suspected foul-play to her advantage. The advantage being the possibility of breaking a potentially big news story on her own.
She is approached at Ben’s funeral by the director, who suspects his bosses of being up to something shady with some of the bodies – Ben’s included. She takes this opportunity to team up with the funeral director to investigate his bosses’ strange goings on. These events set Ruth on her passage of exploration that ultimately lead her to an unforgettable twist ending that will leave you open-mouthed long after the credits roll.
There is no way to talk about the closing ten minutes of this episode without ruining it for you. What I will say is that you wont see it coming, not the full story at least.
All the way through this episode we are kept in the dark almost as much as Ruth is. We do get to see some of the interactions between shady characters that she doesn’t, but never enough to give the game away.
The Thirteenth Reunion is an episode that plays its cards very close to its chest. The majority of the episode is pretty standard investigative journalist stuff and it isn’t until the final few minutes that the real horror begins. And the majority of that horror is not in what it chooses to show you, but in what it chooses not to.
One evening David is composing the score for a new film when a loud but brief storm hits. When his dog, Billy, goes running off, he pursues it into the nearby horse stables. However, in the stables he doesn’t find Billy; instead he finds a mysterious woman in a black robe lying in the hay.
Lucinda claims to be a witch from the 17th Century who managed to escape her execution by sending herself forward in time to the present day. She is played excellently by fiery red head Patricia Quinn. Lucinda is probably my favourite of the four main characters in this episode. Her portrayal of the ever-maddening witch is an entertaining watch, albeit not as scary as I would expect from this series.
As she becomes infatuated with David, Lucinda finds new and interesting ways to get inside his mind. Using the knowledge of David’s wife’s infidelity to her advantage, Lucinda slowly twists his mind against her so she can try and have him to herself.
I knew I recognized the actor playing David Winter by not only his face, but also his distinct delivery of his lines. It was none other than Jon Finch, who I remembered from Hitchcock’s underrated ‘Frenzy’. Finch plays David with a similar, direct intensity – even in quieter scenes – that I remembered fondly from Frenzy.
I enjoyed seeing David’s slow descent into madness as the story escalated towards its heated conclusion.
Although this is not the strongest – or my favourite – episode of the series, it does have one of my favourite concepts for a story. The horror is downplayed considering it’s the first episode of the Hammer House of Horror. However, there are plenty of unsettling moments that should appease the hardest of Hammer Horror fans.
Unfortunately nobody knows what happened to billy.
Dark, disturbing and utterly terrifying. I don’t think I’ve been quite so scared playing a game than I have been with Outlast. It came to a point where being killed was a blessed relief from then suspended tension. Things were always going to get bad for our hero, I just didn’t foresee how bad things would get.
In Outlast you play Miles Upshur, an investigative journalist who is looking for his story within the walls of the Mount Massive psychiatric hospital. He has been given a tip-off from a whistleblower within the Hospital about some shady goings on. It is here that you begin the story – parked up outside and looking for a way in. But of course It’s not long until things go pear-shaped and your quiet entrance becomes a frantic search for escape.
The game is played from the first-person perspective of Miles. Seeing it through his eyes really added to my emotional investment of it all. With all the lights turned off in my living room, the small shafts of light in-game were my only illumination.
The further through the hospital you advance, the more dark and twisted the story becomes. So too do the creatures searching for you in the dark become harder to best. Made excruciatingly difficult at times with the complete inability to fight back.
One big aspect of Outlast, that sets it apart from most, is in its fighting mechanics… or complete lack thereof. It is impossible to fight back or even defend yourself in Outlast – all you can do is run, hide and try to sneak past whatever lurks in the darkness. This fundamental rule is what makes this game so unique in all the games I’ve played. Other horror games, like Silent Hill and Resident Evil, allow you to collect weapons and ammo in order to at least try and fight back. However, in Outlast, you must use only your wits, and more often than not your cowardice, to survive.
Throughout the halls of the quickly-deteriorating hospital, you’ll find all manner of places to hide. Under beds; behind up-turned mattresses; toilet cubicles; lockers. One time I even found myself staring directly at my enemy, only under the cover of the pitch black. These hiding places aren’t guaranteed sanctuary though, as those hunting you won’t think twice about tearing a door from a locker or searching under beds.
Because of the zero fighting, all of the controls you play with are geared towards your movements. Whether it be glancing behind you as you sprint away from a pursuer, peering round a dimly-lit corner, or creaking a door open as slowly as you can. Opening a door is actually one of the initial things that got me so immersed in the game. You have the option of just opening the door normally, which results in a thud, or holding down the button and easing forward with the controller’s analogue stick.
No game has made me so consistently scared of playing it than Outlast did. There was never a moment when I felt any degree of safety, with every room and corridor serving only to raise my fear and anxiety levels. The amount of times I went into it saying “it’s only a game – if I die I can just try again.” was many. But I simply couldn’t disengage from the game on an emotional level. In times between playing it I’m sure part of me staying there – trapped inside the hospital with Miles.
With the game being split into chapters, I found myself unwilling to play past more than one at a time. The constant state of tension really took its toll on me after a while. Although saying that I did do the last three chapters in one sitting, which I’m actually pretty proud of.
I’ve talked about the darkness and the things that lurk within, as well as your complete lack of defences. But fear not, for you do have one item by your side throughout your time at Mount Massive that may just save your life – your video camera.
Your only accessory that you take with you on your journey is a digital camera with its night vision mode. This camera is your only friend in the dark, often pitch black, hallways you find yourself exploring. I found myself, at least half of the time I was playing, with the camera up to my face – night vision turned on. One memory that sticks with me is being trapped in a prison area, all prison cells opened, with a huge bulking creature searching for me. Using the camera to search the blackness was the only thing that got me out of there.
But the camera’s battery won’t last forever, which is why you should always be keeping an eye open for the game’s only consumable items – extra batteries. The game doesn’t really make the prospect of exploring every nook and cranny inviting. But I strongly advise you to look around for those batteries. Luckily I never ran out of them but there were many times when I came damn close.
As well as batteries you’ll also come across numerous documents, which shed some light on the history of the hospital and what went on before your arrival. These are an interesting read if you want to deepen your understanding. If not, just run.
If you are of a nervous disposition you will NOT want to play this game. I’m not easily spooked but this game had me in a constant state of anxiety. Sometimes to be caught and have your heart ripped out is a nice way to break that tension… sometimes. All in all I really enjoyed this game, but it’s a game that look back at with enjoyment – when I was experiencing it I was petrified.
It’s for this reason that I can’t decide whether I want to play the Whistleblower DLC and the recently-released sequel. I mean I want to… but do I really want to?
Don’t say you haven’t been warned.
The Last of Us was released in 2013, yet i didn’t get to play it till three years later. But when I did, it quickly became one of my top three games of all time. Its whole world and the characters within have somehow become a part of me. Joel and Ellie have become two of the most important characters in my life.
After one of the most emotional game intros I’ve ever experienced, we are placed with our hero, Joel, twenty years into a Post-apocalyptic world. Early on in the game you are entrusted to look after 14-year-old girl, Ellie. This is where it all begins – one of the most important relationships in gaming history starts right here. You are tasked with getting her safely to a group called ‘The Fireflies’, the reasons for which I wont reveal here, and of course it’s not simply a case of walking from A to B.
Once Ellie is with you, she will follow you wherever you go and you must protect her at all costs. But don’t get mistaken that protecting her means she is helpless; quite the opposite is true in fact. As the game progresses you will find that Ellie is just as tough as Joel, if not more so. They both come to rely on each other for survival.
You will end up travelling across America in your mission, encountering some interesting and downright terrifying people. The locations too are beautiful to explore, with the suburbs; the University of Eastern Colorado; a snowy lakeside resort; and more. All of which have been subject to the unstoppable spread of both mother nature and the deadly virus. The combination of overgrown flora and fauna, along with the ever-mutating infected, make for some simultaneously beautiful and grotesque imagery.
The infected that you encounter on your journey can be really tough at times, with all-out gun fights being the worse option to take. The infected people are found at different stages in their individual mutations, with each stage having its own strengths and weaknesses. The most iconic of these stages is probably what are known as ‘Clickers’. These mutated festering people have one of the most iconic sounds I’ve heard – their namesake ‘Clicking’. They use this as a form of echo location due to their being blind as a bat.
There’s nothing quite so brutal as the moment a clicker grabs a hold a bites down hard.
The emotional thread that runs through this game is much stronger than any of the make shift melee weapons that Joel can fashion. The core of The Last of Us is the father/daughter relationship between Joel and Ellie that gets stronger and stronger as time goes on. Although he is initially cold towards her, treating her simply as his current mission, you will see how their bond becomes tighter with each step they take. One of the real great parts of this character development too, is the subtle exchanges of conversation that happen in-game, when you are playing.
It is hard to talk about the characters in this game without drawing comparisons to The Walking Dead. What both The Walking Dead and The Last of Us do so well, is deal with the conflicts between humans themselves. Even though humans as a species have a common enemy in the viral outbreak, there are still separate factions that arise that will kill one another for control and supplies instead of working together.
As strong and positive as the relationship between Joel and Ellie is, there is darkness out there that would see them torn apart. This darkness could not have been portrayed any better than by David. The build up through the Winter chapter to its violent conclusion is one of my favourite scenes in gaming. And that’s all I’ll mention of it.
I’d never before finished a game and immediately, after the credits, hit ‘New Game’, but with this one I did. I just couldn’t wait to get back into this world once again. Once I knew the story and where conflicts would occur, I found I could take in more of the environment. I would start looking carefully at every little detail in the world around me, ever-impressed with the level of care.
When you replay through at the same difficulty you keep all weapon and character enhancements you gained first time through. This made me feel like a bad ass and I actually went looking for fights.
It’s rare that a game, or even a film, that gets such high praise and surrounding hype actually lives up to it, but The Last of Us does. It’ll have you laughing at the funny interactions between the characters; it’ll have you terrified and scared for your life. It may even have you questioning the things that you really hold dear in this world of distractions and excess.
The Last of Us not only lives up to its reputation, it dwarfs it.
With its gorgeous visuals and pulsing soundtrack, Neon Demon is a film that I won’t be forgetting in a hurry. The majority of the story felt to me like it was floating in and out of the conscious mind, with an increasing level of abstract as it went on.
The Neon Demon follows fresh-faced, 16-year-old model Jesse, played by Elle Fanning, as she enters the harsh world of fashion modelling. We follow her from her first demo photos – featured in the poster above – to her quick rise to fame. With her sudden rise she attracts enemies within the business and even some avid admirers.
By the film’s final scenes I found myself slack-jawed, not quite believing what I was seeing; you could say it left me slightly haunted.
The fact that this film has such an easy to follow story, allowed me to get completely caught up in the rich atmospheres that the director, Nicolas Winding Refn, put together. Neon Demon felt almost like a dream for the most part. In fact even some moments that were grounded had elements of a dream / nightmare in them (the scene with the mountain lion for example). The colours throughout were so refreshing to me as well. The vibrant purples and blood reds gave my eyes a real treat with the bold shots they created.
The film reminded me quite a bit of italian giallo films – those ones that are really unsettling to watch – like “Suspiria” or “Cat O’ Nine Tails”. Just something about them isn’t quite right – some kind of horror that is sitting just beneath the film’s surface. The music only served to enforce this for me and felt somewhere between Giallo and Synthwave – a great combination.
As with Mother! from last week, Neon Demon is another one of those films that defies an easy grouping. There are elements of horror, thriller, very black comedy and even touching on very *taboo subjects. However, those elements are woven into the fabric of the film to create a single, altogether unique viewing experience.
I was thinking about this film still days after I’d watched it. Proceed with caution and an open mind.
*(I can’t really mention the taboo subjects without giving away key events. What I can say is that they aren’t for the faint of heart.)
I will always remember the original TV mini-series of IT with fondness and nostalgia; it was the first thing I watched that scared the crap out of me. I was extremely wary, I might even say pessimistic, about the new theatrical version to come out this year. However, after deciding to give it a chance I found that I came out of the film very happy.
From what I’ve gathered, this newer version stays closer to the source material than the aforementioned TV series. This isn’t really of any importance in my enjoying of it as I’ve never read the book, but thought it was worth a mention.
I personally found the jump scares to not have too much of an effect on me. What did leave an impression on me were the relationships between the main characters – the losers club, and the absolute creepiness of Bill Skarsgård’s Pennywise.
The actors and actresses playing the losers club did an awesome job and had great chemistry on screen. It was good to see the blossoming, and sometimes damaging, of their friendships before ultimately coming together for the final showdown against Pennywise.
But aside from the kids versus clown, the story also did well in telling the group’s stories as a coming-of-age tale – these aren’t just a bunch of one dimensional characters; these are fully-realised people who are all dealing with the stress and anxiety of growing up, as well as added parental pressure. Never mind the killer clown that wants them dead.
Speaking of Pennywise, Bill Skarsgård was so frickin’ awesome in this part. Even though I knew the story and knew the general series of events, he still creeped me the fuck out from the get go. His eyes that weren’t quite right; the subtle shifts from being a friendly clown to showing the expressions that betray his underlying motives; the downright terror that ensues when his real self comes to the forefront.
It was genuinely scary to just see him talking in the opening scene – the opening scene that goes further than most other popular horror films do. Even though I knew what was coming in that scene, I still found myself sitting there, anxiously awaiting the climax.
I thought it was interesting to only see the events of the group’s childhood; leaving the adulthood and final showdown to its own film entirely. I don’t think it would actually be possible to cram the whole book into one film – at least not without cutting huge chunks out.
I’m looking forward to seeing the conclusion of IT sometime in the near future, all being well with all of the same writers and creators.
American horror story is back for is 7th series this week and not a moment too soon. I really enjoyed the slight departure in last series’ Roanoke story, however it feels good to be back in the familiar horror story format along with the title sequence.
Only now we see a new kind of horror
We open the story on Election night in the United States – the actual election night we witnessed last year with the election of Donald Trump. This event sets the story off for the two principal characters: Evan Peters’ Kai Anderson, and Sarah Paulson’s Ally Mayfair-Richards.
Both American Horror Story veterans, Paulson and Peters portray their characters brilliantly as always. Paulson plays one of two women in a same sex marriage with a son, whilst Peters plays a hard line Trump supporter who couldn’t be more excited that Trump got into power.
The result of the election causes Ally (Paulson) to relapse into phobias that she had since conquered – the most notable of these being her fear of clowns. Not only have the series creators took inspiration from the clown sightings of late last year, but they have also brought back an old favourite: Twisty the Clown from series 4 (Freak Show). Although Twisty does only get shown through the visualization of a comic that Ally and her partner’s son is reading, I really hope he somehow makes it in the flesh.
American Horror Story has always been known for its graphic display of violence, in all its forms. However, for me the real horror in this episode wasn’t necessarily from the clown gang, or the butchering of a young couple by Twisty, but in the actions and attitudes of people. To be precise, people who now feel authorised to take negative actions against those they consider to be outsiders.
Another aspect of the horror, and the one that really got under my skin, was when Ally’s new babysitter, who also has a personal connection to Kai, shows her son graphic images of real deaths on the “Dark web”. Essentially explaining to him that it’s good for him to watch it in order to build up his immune system to it. This girl, played by Billie Lourd in her first AHS role, is completely sick in the head: A perfect fit for the show.
I have good feelings for this series and love the nucleus of the story idea. There have always been elements from our own world in American Horror Story, however, this is the closest the show has felt to being right on our doorstep.
This could be one of the only good things to come as a result of Trump in power.
I got Sam killed in Until Dawn. I’m devastated.
Within the breathtaking landscape of the snowy mountains at night, a young couple play at snowball fighting. The pair are obviously an item and the soundtrack playing enforces the innocence and playfulness of youth.
All would be fine and dandy if it wasn’t for the impending doom that leans over all of the characters. Until Dawn has immediately drawn me in, and although the whole game thus far has a shade of terror about it, I find it hard to pull myself away.
Until Dawn is a game all about choices – your choices to be precise. Each decision you make throughout the game affects all future outcomes and new decisions to make. Even the little remarks made by a particular character seemed to be as a direct result of my actions as a separate character earlier.
Most choices seem to have a risky option and a safe option. I’ll admit I have been taking the safe options quite a bit, if only for the well being of the characters. However, I have started throwing some curve ball responses in just to see what happens.
The opening of Until Dawn gave me a good taste of how the game is played and the sorts of choices I would need to make as the player. These opening scenes had just enough suspense to keep me wanted to know more. Whilst not laying on too much horror, so as to risk topping out at the start.
In between the main storyline I am placed in a therapy session and asked about my thoughts when given certain items. A creepy photo of a small farm; a scrapbook of ever-increasingly scary imagery (then asked to pick which images scare me more). I can’t help but feel that even these decisions, seemingly outside of the game’s main thread, will later affect how this game is played out.
I really liked how the character introductions were handled. Each character is freeze-framed on, displaying their name and some of their character traits. As each new person was introduced it became obvious that a complicated web of love and relationships was unfolding.
I’ve already forgot some of the characters’ names but to be fair there are eight of them. I have faith that within a short amount of time I will have each character’s face and name committed to memory.
A friend of mine recommended this game to me, but it wasn’t on my list of immediate games to play. Then when I joined the Playstation Plus membership, and discovered it was one of their free games on offer, I knew it was fate. Now whenever I come to play a game after dark, Until Dawn is the one I play.
I’m really looking forward to the story unfolding and seeing where my decisions take my new friends.
How the hell did i miss out on Inside No 9 Devil of Christmas?!? That was so fucking dark.
Watching Child’s Play for the first time.