Hellstar Remina is getting an official VIZ Media release! I can’t explain how excited I am for this. I have read it previously online but will be so happy to be able to pay for an official copy and actually give back to Junji Ito for this insanely addictive story!
So it’s been born. I wonder what it looks like. A baby gorged with human blood…
Kirie is curious about the newly born
Some time after the bloody events of Uzumaki’s tenth chapter, Mosquitoes, Kirie is faced once again with the insidious spiral that seems to haunt her. The pregnant women who she saw feeding on human blood are about to give birth to their little bundles of joy. But what sorts of monsters will be born from such horrific actions?
As it turns out, the baby’s are born and are all perfectly normal — the cutest baby’s ever, some would say. But you can trust that these baby’s are going to be very far from normal. In fact, each of them is hiding a gross deformity and a very strange desire to return to the womb.
Of course, Kirie is alone in her suspicions and is still doubted about the events of the hospital massacre. But by the time this chapter reaches its own bloody conclusion, you can bet that there will be no room to doubt Kirie on the events that unfold.
Some spoilers below
The Source of Life
The umbilical cord is the source of life for humans as their grow within their mother’s womb. What the mother feeds on has an effect on the kinds of nutrients that the baby will ultimately be absorbing. So is it any wonder that the feeding on human blood did strange things to them?
The introduction of the mushrooms in the hospital food was equally inventive as it was disgusting. Our first feeding as humans comes from the umbilical cord so it was interesting how the patients were attracted to this strange new food without knowing its origin.
I have heard of people actually eating their own placenta after giving birth. And whilst I would never dream of doing such a thing, I wont say bad things about those that choose to. I just love how Junji Ito, once again, takes this occurrence in real life and delves deeper into his strange imagination of “What ifs”.
A Yearning to return
Who has dreamed about just being able to return to the womb? To just leave all the cares of the world and struggles of life and just be taken care of once again. Many of us, myself included, even occasionally sleep in the fetal position — it’s a feeling of comfort very deeply rooted in the psychology of us humans.
I love how Ito took this and had us witness these babies literally wanting to return back to their mother’s womb. With a deranged doctor willing to carry out the surgery!
This led me to imagine this omnipresent spiral presence, the Uzumaki, in control of all of this — the spiral patterns in the regrown placentas no doubt being used to hypnotise him into carrying out this force’s will.
Coming back to the spiral
Let’s imagine for a second that we humans are all metaphorical spirals that begin at the moment of our conception. We grow into our fetal positions, almost as if we are trying to wrap around ourselves.
Then we are born. If we are lucky we are soon held closely by our mother, who will hold us the tightest that they ever will, metaphorically speaking. And then, as we get older and older, we are held less and less. And even though the love is always there, for those of us who are fortunate enough, the gaps begin to form and we go out into the world on our own. Perhaps to start our own families.
I can imagine this way of life, the growing apart yet still being connected, as the motions of the spiral as it continues round on its journey. Still connected to its origin yet moving further outwards into the world.
The spiral really is all around, both in Junji Ito’s Uzumaki and our everyday lives.
In Conclusion
Umbilical Cord rounds off its three-chapter mini-arc nicely as it follows directly on from Mosquitoes and The Black Lighthouse. (The light burns Kirie received in The Black Lighthouse being the reason she was actually in the hospital as a patient).
This chapter is also a daring one too, I would say, as it deals with the births of babies. And not just regular babies either — babies born after their mothers have been feeding on human blood. But Ito handles it with his expert pen as you would come to expect from him.
Whilst I wouldn’t say there was too much in the way of violent horror in this one, there is a good dose of creepy body horror. Body horror that does a really good job in unsettling its readers. At least it did with me on my first time reading.
I would probably not recommend this as a first time read for Ito’s work. Perhaps I would recommend reading Mosquitoes first followed by this one. But then again I would say that Uzumaki is worth it from start to finish.
Posted on
Listening to Goblin Greatest Hits
Profondo Rosso by Goblin
After watching Deep Red last night, the music of Goblin could be a new obsession for me. 🤪
Bend Studios’ Days Gone took a while to grow on me, I wont lie. The main reason for this was a couple of blue screen crashes I experienced during the early hours of it.
However, fast forward a few months to my restarting it and it quickly became a favourite game of mine.
As replayability goes, this is up there as one of the best for me — I literally jumped straight back into New Game + after the credits had rolled on my first playthrough.
What is Days Gone about?
Days Gone puts you in the very capable boots of Mr Deacon Saint John — a biker from Farewell, Oregon. The story opens on day zero of a mysterious outbreak that sees people devolve into violent none-thinking animals.
After his wife Sarah is injured, they are separated as he manages to secure her a place on an outbound medical helicopter — Deacon must stay behind to make sure his best friend, Boozer, makes it out alive. However, that is the last he sees of her.
Fast-forward 2 years or so and we join Deacon and Boozer riding through the Oregon forest roads in pursuit of someone. From here you take control of Deacon’s destiny and must survive a world that is literally always coming for you.
One of the main threads throughout the story is whether or not Deacon will ever see Sarah again. That story and his undying love for his beloved is beautifully told by not only the writers but the people portraying those characters too.
An unfolding story
One of the biggest criticisms I see for Days Gone is it’s narrative structure and how it almost feels like it could be ending, before introducing a new set of characters. But I found this to be one of its biggest draws for me.
The story felt more like a novel at times than a typical video game narrative. And I loved that story.
Instead of a simple structure like:
Setup characters
Setup conflict
Work to resolve conflict
It was more like:
Setup main characters and the world they live in
Drop into their lives at a given point
See how their lives unfold from there
Our own lives are rich and we meet people at different points in those lives. We don’t just get introduced to all the people we will ever know at the start and continue to the finish line.
Days Gone does a great job at actually telling an unfolding story where different characters enter and exit at various points. It gives it that extra piece of realism for me and it’s a story that just keeps getting better.
The World
The World of Days Gone is fucking stunning. That’s the only way I can put across my complete love for this world. The weather effects look incredible — especially in the heavy rain and blizzards.
The towns, outputs and lake houses dotted all over and hidden amongst the wilderness beg to be found and explored. I can’t really put across the feeling I get whilst just wandering about the world finding new houses and farms.
I could spend hours just riding the broken roads — circling the entirety of the map — just for relaxation. Of course that relaxation is quashed when you accidentally run up against a horde of freakers.
Oh and I haven’t mentioned the wildlife yet!
I remember one instance after completing the game’s main story where I was riding around looking for the collectables. I kind of got lazy in my diligence and before I knew it, as I was getting off my bike, one of the world’s many huge bears attacked me from out of nowhere. I literally jumped out of my skin.
And then there are the pack-hunting wolves and later, the crows.
The world of Days Gone is brutal and unforgiving, and I love it.
Freakers and Hordes
Freakers are the “zombies” of Days Gone, except more fierce, fast and agile than traditional zombies. Although one on one isn’t too much of a challenge — in fact the AI can be very easy to get around at times — as soon as you pull more than a few freakers, things can escalate… very quickly.
One of this games technical achievements that made the press was the concept of a Horde of freakers: literally hundreds of enemies on screen and running at you at once. That feeling of discovering your first Horde — the world has many of them — coming over the brow of a hill or feeding in a pit, is a hard feeling to beat.
The freakers are often found dotted around the world in most places — especially at night — but Hordes will travel in a large pack between a water source, a feeding pit and their daytime refuge — a nearby cave normally. Choosing when and where to attack will depend very much on your confidence and fighting preferences.
One thing I will say is that these Horde battles can get unbearably tough at times (and long) — especially on higher difficulties. Being chased by hundreds of freakers often means that more will be pulled into that group as you pass by the other freakers just wandering the world.
I had one fight recently on my new game plus that lasted just less than an hour, and I barely made it out alive.
Summary
Days Gone is as beautiful as it is deadly. With many of the familiar parts of a traditional open world game — bandit camps, collectables, side quests and varying storylines — this game still manages to carve out its own niche within that genre.
It’s in a league of its own. And although it can be very occasionally buggy, the amount of stunning moments this game holds, greatly outweighs it’s very few flaws.
If you like Open World games and Horror, you need to be checking out Days Gone.
I discovered this artist a while back on Facebook. However, like most things my reminder of him sat hidden in my saved posts — hence my page here.
These are the initial images that I was shown in that first post. I will title them as I learn them and find some favourites when I become more versed in Sebastian’s work.
Quick Facts
Sebastian has worked on Marvel comic ‘Falcon’ – His issues.