Thoughts on A Nightmare on Elm Street

A Nightmare on Elm Street is one of the most recognisable titles in cinema – as is it’s villain, and star, Freddy Krueger. I felt the urge to re-watch this film after my recently-formed gaming obsession with Dead By Daylight. I was pleasantly surprised by the fact that much of the film still holds up to modern viewing.

What is A Nightmare on Elm Street about?

A Nightmare on Elm Street follows four high-school kids, who are all experiencing almost identical nightmares. Nightmares about a mysterious burnt man in an old jumper and hat with knives for fingers. This figure is none other than one of cinema’s most charismatic antagonists – Freddy Krueger.

Freddy has long been dead, but has since returned to feed on children’s fear within their dreams in order to kill them. While alive, Freddy was exclusively a child killer – and possibly worse in the originally draft – which makes him one of the most despicable of his contemporary killers. Yet, perhaps intentionally, this is juxtaposed with his bouncy, playful actions and the fact that through the course of his films people have come to regard Freddy as a “cool character”.

It isn’t long until one of the children Freddy is hunting, Nancy, takes it upon herself to stand up and fight back against him. This ultimately leads to a showdown where you’ll want to throw your fists up and shout “Fuck Yer, Nancy!”.

The Effects still hold up

When the Matrix came out in 1999 it blew most people away with its cutting-edge, computed-generated, effects. Less than ten years later and those effects sure did start to look dated – more so now. However, with films that focused on created actual physical effects, this dated effect is lessened quite substantially in my opinion.

A Nightmare on Elm Street, although cheesy in parts, still holds up strongly with its physical effects. Especially those bedroom death scenes from both the start and end of the film. R.I.P. Johnny. And Freddy is every bit as menacing and full of charisma as I’d remembered from watching it years ago.

It’s great when modern films take a leaf out of the books of films like this one. You really can’t beat the authenticity of good-old physical effects. Especially in horror.

A personal favourite favourite of mine of all the film’s effects, is when Nancy is asleep at Tina’s house. Freddy can be seen pushing his way through the over-arching bedroom wall from the other side. And although it’s not too difficult to work out how this could be achieved it is still effing terrifying and highly effective.

Freddy is still rock n roll

Freddy Krueger is one of those pop culture horror icons who sits beside all of the greats. He sits with characters such as Michael Myers; Pinhead; Jason and Leatherface. He was played so perfectly by Robert Englund and like Doug Bradley for pinhead, will always be tightly linked to his seminal role.

Interestingly what differs Freddy from many of his contemporaries, is his sense of humour and playfulness with his victims. Michael Myers was a silent shape in the darkness; Jason too was silent; Pinhead spoke only in a deep, almost poetic manner. But Freddy just toys with his victims in his cheeky, tormenting way.

Freddy has been a really fun villain to revisit and I’m looking forward to re-watching the other films too. This includes one I’ve never seen before – Wes Craven’s New Nightmare. I’ve heard good things about it so will get a hold of that when I can.

In Summary

A great horror film that I think still holds strong today. Wes Craven unknowingly created an icon that would go on to become a household name – like Kellogg’s Corn Flakes and Coca Cola.

If you’ve never before seen A Nightmare on Elm Street, I urge you to give it a watch. Yes there are some aspects of it that will be dated, such as the fashions and the acting in places. But this really is an important horror film like all of the top films lists repeat. You wont sleep easy till you watch this film.

Until Dawn Rush of Blood on Playstation VR

Until Dawn Rush of Blood is so much fun to play. The concept of being essentially trapped in a roller coaster cart adds a new dimension to what is possible with a horror game. You have no option to just stand in a corner and catch your breath before moving on. You are either fighting for your life or being moved ever forward into the increasingly hellish world.

Remains true to the original

Until Dawn is a stand out game and still stands up to this day. It was nice to see that the look and feel of the original was maintained with Rush of Blood. Riding gently around Blackwood Mountain and the surrounding forest was just as atmospheric as I remembered.

With Rush of Blood

I actually felt the uphill pull

I was amazed when the cart I was in started up a steep climb, that I actually felt the pull back that you would normally expect from gravity. I know that it’s not gravity but instead probably just me tensing my own muscles in the same way. But it really is such a genuine feeling that the horror that I knew was coming had even more of a degree of terror to them. If going up a roller coaster climb felt real, what the hell will it be like when I was getting killed by hoards of killer mannequins and clowns.

I was soon to find out.

In summary

This is a completely different game to Until Dawn. Although the locations do take you through certain set pieces reminiscent of the original, the style of game play is far removed. Until Dawn Rush of Blood is an all-out arcade shooter. And a bloody fun one at that. But don’t be fooled by its premise – this game has moments of true terror. Even though there were moments when I could predict what a particular jump scare was going to be, it was no less effective.

Life is Strange: Before the storm episode 3 (Hell is Empty)

It doesn’t seem like too long ago since Life is Strange Before the Storm was first announced. Now here I am writing up my thoughts on it’s heart-felt, bittersweet conclusion.

In this final episode we follow Chloe as she works to uncover the truth, and whereabouts, of Rachel Amber’s birth mother. As she does so, she manages to uncover some dark truths about certain characters. As we’ve learnt from previous events in this game, most things can’t simply come down to just good or bad; right or wrong. It tends to be dependant on a given character’s perspective.

I’m a little sad that this game has come to its end. However, we do still have the bonus episode with Max and Chloe to look forward to early in the new year.

Everyone has good and bad

Life Is Strange Before the Storm is a game that is great at showing how all people have both good and bad sides. All the characters here are as fully fleshed out as we have come to expect in Arcadia Bay. We’ve seen Chloe do bad things and let people get hurt – but for her love of Rachel. We’ve seen David and his militarist approach to parenting – but then in episode 3 we actually see him soften somewhat to meet Chloe on a middle ground.

But the characters I found perhaps most interesting in forms of their actions and moral compasses, are Rachel’s (birth) mother and father.

Rachel’s father goes through many different guises through Chloe’s eyes as the more she uncovers, the more she learns of his actions and motives – motives that are perhaps ill-advised at times. Meanwhile her Mother, who is initially painted as the bad guy, gets a chance to speak for herself later on. She is a woman who has made mistakes, sure, but who is now willing to give up everything for what she feels is right.

You will have a hard choice to make at the end of this episode, which will hinge on whether you want to do what’s right, or what’s good.

The world of Life Is Strange is well known now for its ability to show us fully fleshed-out characters. People who at first appear one way, but later – after the peeling back of layers – show us that there is so much more beneath. In good ways and bad. Before the Storm has continued this tradition with flying colours.

So much more than a prequel

Life Is Strange Before The Storm is just as good, sometimes even better in my opinion, than its predecessor. The focus in on Chloe and Rachel’s blossoming relationship has been an absolute joy to watch. I think now, after seeing their meeting and subsequent story together, that playing through the original game will be a fresh experience. Rachel is no longer just a face on a missing persons poster. Rachel is a complex young woman whose very presence seemed to bring out the best in people – not least of all Chloe Price.

What impressed me also about the developer’s approach to this story, is that it is not just a prequel that is heading towards what we know comes later. These three episodes are completely self-contained and serve their own narrative, which is done extremely well. I love how there is still enough time between the end of this game and the beginning of the original. Maybe we will see some more stories in the near future?

P.S. Stick around till after the credits

Make sure you stick around till the end of the credits on this one. Where in previous episodes there would have been the next trailer, we are instead shown something entirely different. Something that still makes my skin crawl now, just thinking about it.

Damn you Deck Nine!

Rise of the Tomb Raider Blood Ties on PSVR

Rise of the Tomb Raider Blood Ties came with the base game as part of the Tomb Raider 20 year celebration. I have previously written about my love for Rise of the Tomb Raider. However, I was not prepared for just how amazing the Blood Ties DLC would be in PlayStation VR.

The same blood ties story

Blood Ties on PlayStation VR is the same story as the normal version. The only difference is that you get to see through the eyes of Lara Croft in the fully immersive environment of Croft Manor. And wow – what a difference it makes. I loved the DLC as it was – I had bought it originally on Steam and played it straight through. But my first job with any new console is always to buy a Tomb Raider game. So with my PlayStation 4 Pro, I bought Rise of the Tomb Raider 20th year celebration.

The story line has you exploring the manor in order to find her father’s will. Her uncle, Atlas, claims ownership over the manor and so Ms Croft must uncover the will in order to save it. The insights into Lara’s past are interesting as you explore the various areas of the manor. I particularly found the mention of locking the butler, Winston, in the fridge particularly funny. This was a reference to the popular past time for many players of both Tomb Raider 2 and 3.

Also worth mentioning is the gramophone that you can turn on in the library. This will then trigger the playing of the popular Venice theme from Tomb Raider 2. Written by the hugely talented Nathan McCree.

You can taste the rain

Standing in the main foyer of Croft Manor is still one of my favourite things to do on PlayStation VR. Looking around at the beautiful architecture then up to the hole in the vaulted ceiling, I could almost taste the rain coming in. Just standing atop of the bookcases, looking down at the library, just fills me with awe at what the game developers have achieved with this DLC.

The story will take you to all the corners of the manor. Each and every nook and cranny pulled me in for closer inspection. The most atmospheric area for me was the cellar. Not only was the use of the PlayStation controller to control the flashlight highly effective, but I could feel Lara’s trepidation exploring these lower regions of the manor. If I didn’t already know what happens in this DLC, I’d have been scared walking around down there.

Levels of comfort

Like with many of the PlayStation VR releases, there are different levels of comfort available when playing through Blood Ties. The big one is the two options of movement. You can either use the teleport function, which is enabled by default, or use the free roaming option.

Teleport

Using the teleport option allows you to use the controller to gesture on screen where you want Lara to jump to. She doesn’t physically jump there, but there is a smooth use of a fade between the start and end point. If you are worried about motion sickness then this is the best option for you.

Free roaming

Free roaming is just as it sounds – free walking about the manor in the first-person perspective. This is so awesome to experience, however, I did begin to get motion sickness when I would turn one way whilst glancing around another. It was a similar feeling to when I would read a book in a moving car when I was a child. It is definitely worth trying out this option for a short time though – or longer if you can handle it.

In Summary

Rise of the Tomb Raider Blood Ties is absolutely effing incredible in PlayStation VR. In fact, it was incredible anyway – the VR aspect just enhances it to the nth degree. There really is no feeling like being Lara Croft for a while, wandering around the derelict halls uncovering her family story.

I am really looking forward to the next Tomb Raider game that was just announced. I am praying that the developers come up with even more exciting and awe-inspiring ways of incorporating the PlayStation VR experience into Lara’s world in her next adventure.

Charlie Boy (Hammer House of Horror episode 6)

Charlie boy is about a couple, Graham and Sarah, who come into possession of an African idol after Graham’s uncle dies. (Sarah gives the idol the name Charlie Boy). Unbeknown to the couple, the idol is cursed and is in fact a voodoo statue.

What is Charlie Boy about?

Close up of Charlie Boy
Close up of Charlie Boy

After a disagreement with his brother, Graham – sitting at home nursing a drink – takes out his anger on the Statue. He does this as he is looking at a photograph of five close friends, himself and his brother included. The rest of the episode is then about the systematic killing (or accidental deaths) of all who appear in said photograph in the order they appear.

The episode had some juicy deaths in its 51 minutes including a man getting thrown off a horse and on to some plough spikes. Others I can’t reveal for fear of spoiling aspects of it for you, should you choose to watch it. This story is one of the grimmest to watch overall – nobody really has a good time in this one. That being said I do enjoy a good downer of a story – there’s no light without shade.

A weaker example of the series

Charlie Boy had some potential to be a great episode but unfortunately fell a bit short for me. One big thing that let it down was the soundtrack. At times the music felt like it belonged somewhere between Confessions of a Window Cleaner and Foxy Brown. It’s a shame because the idea itself was a sound one that fits with the rest of the series well. It just seemed to be poorly executed by people who had no real vision of what Hammer Horror is.

Graham and Sarah examine Charlie Boy
Graham and Sarah examine Charlie Boy

In Summary

This is one episode of The Hammer House of Horror that I think you could comfortably miss. It does have some redeeming qualities, such as a higher death count to previous episodes. So it isn’t all doom and gloom. But yer, not the best one.

Resident Evil Kitchen Demo on PSVR

The Resident Evil Kitchen Demo is a little taster that Capcom put out around the release of Resident Evil 7. It shows off, in its short five minutes of game play, the pure horror potential for Playstation VR, and indeed VR in general.

What happens in the Resident Evil Kitchen Demo?

You spend the entirety of the demo strapped to an old wooden chair in a completely run-down kitchen. The Kitchen gave me similar vibes to the Peacock house from the infamous X-Files episode, ‘Home’. Just sitting there in the chair, both my real-life chair and the in-game chair, looking down at my bound-hands, I was already bricking it.

It felt very much like the start of the original saw film too, in that I had essentially woken up with no recollection of how I got there.

Once you figure out how to wake your friend up off the floor, he slowly gets up and tries to untie you. This is where my first palpable fears manifested. Behind him, moving in the shadows of the corridor, I could see a figure. A figure that no sooner had I said aloud ‘behind you!’, was already upon him.

Looking directly into the face of the hideous visage of a woman, who looked somewhat decayed and possessed, was a feeling like no other. In VR you can look around her head at the mangled locks of hair; the saliva in her teeth; the killing gleam in her eyes, staring directly into yours.

This is what horror really is

Horror games are always fun to me in retrospect. At the time of playing I experience what the game developers must strive for – prolonged anxiety and a fear to move onward through the game. But there really is no feeling like that of the release of tension after a well-timed, tasteful jump scare. And I have the feeling Resident Evil 7 will have those in spades.

Seeing the twisted and zombie-looking woman up close in my face actually got me turning my head away. I knew, somewhere in my mind, that this was just a game. But that held truth was buried beneath the many layers of fear from this demo. The level of immersion here is unreal and this has somehow awoken a level of computer game experience that I never even knew existed.

On to the full game

As soon as I finished the Kitchen Demo I was online shopping for the full game. I kick myself now for not picking it up in the PlayStation Store sale a few months back. As I type this sentence I am awaiting a confirmation email to come through for me to collect the game.

I have no idea how I’m going to survive this game. Outlast feels like a walk in the park now, compared to this. (It’s not – Outlast is still very scary, but Resident Evil 7 just has a whole new dimension – literally and figuratively).

p.s. I have since bought the game and have played the first hour. It has not disappointed me and I can not wait to write up my thoughts on it in full.

The House That Bled to Death (Hammer House of Horror episode 5)

The House That Bled to Death kicks off strong and stays strong throughout its 50 minutes. It keeps a sustained anxiousness until it’s very final scenes.

What is ‘The house that bled to death about?

The House That Bled To Death opening
The House That Bled To Death opening

The darkest and coldest opening of the series so far. An elderly couple are together in the kitchen about to have a cup of warm milk before bed. The husband heats the milk and slips a dark powder into one of the cups. As he sits there and lets his wife drink the tainted milk, not a word is exchanged. We have no idea as to why he is murdering his wife and in the world of Hammer House of Horror it doesn’t really matter.

Fast forward some time ahead and we are with this episode’s family, the Peters family. They are buying the very same house where the murder occurred, unknowing to them, from one of the creepiest estate agents in a TV series ever. As soon as they begin moving in, strange things start happening – doors jamming, strange visions and the most gruesome death of an animal I’ve seen in the series thus far.

As they try to bare the strange goings on in the house, tensions are increased both within the family and with the neighbours and friends. The poltergeist-like happenings culminate with the most shocking child’s Birthday party I’ve ever seen. But just when you think it’s all over, we see one of the most interesting – in my opinion – closing scenes of an episode of Hammer House of Horror I’ve watched.

I wonder about the child actors

Every time I see these sorts of series or films I can’t help but wonder how the children are affected. I mean, obviously if there’s a dead body the child wouldn’t necessarily need to physically see it. Through the magic of editing this effect can be produced. But when you have a scene such as this episode’s Birthday party, where the children are directly affected, this must be an awkward conversation with the young actors’ parents.

Sophies Birthday Present
Sophies Birthday Present

Nonetheless the child actors do a really good job in this episode. Their terror is almost palpable – which is worrying on a couple of levels. Sometimes I find the younger actors more convincing than their superiors. This could simply be down to the fact that children, in their very nature, are innocent. So the horrors that befall them are that much more horrific.

In Summary

Definitely one of the strongest and most memorable episodes of the Hammer House of Horror TV series. The House That Bled To Death has everything you could want from a hammer horror series.

The feeling of claustrophobia is maintained throughout most of the episode from being limited to the interior of their house. The house too is not a house that would necessarily stand out. You would see many houses like it passing through most built up city suburbs. This in itself is scary. The fact that it isn’t some huge eerie castle or dark, set-back mansion. This is a regular house, for regular families, who have to endure some far-from-regular things.

Growing Pains (Hammer House of Horror episode 4)

We open the episode to see a small boy looking around a laboratory at the different coloured powders on the shelf. He then proceeds to eat one of the powders, which immediately sends him into a trance-like fit before dying on the grass outside. His parents run out after hearing breaking glass only to find their son, William, dead in the garden.

Matthew Blakstad as James
Matthew Blakstad as James

After the tragic opening we move to some time in the near future, the length of which is never revealed. The mother is picking up her newly-adopted son, a very polite – and slightly odd – young boy. After a near-fatal accident on the way home, the boy starts to become integrated into the family.

However, something just doesn’t sit right with the parents Terence and Laurie – something about their new son just isn’t right. After an increasing number of strange, and graphically horrific, occurrences happen around the home and the father’s lab, the story ends on a darkly melancholic note.

Put the bunny back in the box

I find that any horror that is being told is almost always amplified when children are involved. Whether that involves the child as being either the victim or the perpetrator. Take the rabbit killing scene for example: if an adult breaks the neck of a rabbit on screen, yes it is horrible. However, put that action into the hands of a small child, whether possessed or not, and the violence takes on a whole new angle.

Hammer House of Horror was going places and trying things that other shows at the time just weren’t doing. At least that’s what I believe based on my limited research. We can see parallels with modern anthology series like Black Mirror and Inside No 9, which themselves are doing things others just aren’t. Both of these no doubt took some of their cues from this TV series.

Gary Bond as Terence Morton
Gary Bond as Terence Morton

Although this episode was a bit of a slow burn for me, there was still enough to enjoy it as a whole. I thought the child actor at the time, Matthew Blakstad who played adopted son James, was suitable creepy. But from all of the reviews / critiques I’ve read of this episode, all mention him as being an evil boy. Although that was the impression I had from the start, I didn’t feel that by the end. Instead, I believe him to be a sheltered boy who unwittingly becomes possessed by the late Willam.

Summary

This episode is definitely the weakest of the first three i have watched so far. Although it did have a few redeeming qualities for me. You wouldn’t be missing too much if you bypassed this episode. But, for any of you fans of the Hammer House of Horror series, you should find enough interest to warrant 50 minutes of your time.

Fortnite Battle Royale review

What is a “Battle Royale” game?

Battle Royale refers to a particular style of game where every player is trying to kill all other players. It is a last person standing all-out war. Typically, all players will land on different places across a large island and hurry to find weapons and survive longer than all other players.

Battle Royale style games have become popular recently with H1Z1 and more recently Playerunknown’s Battlegrounds. And now we have Fortnite Battle Royale, which has enough of its own unique selling points to warrant it being accepted amongst the others.

What makes Fortnite Battle Royale stand out amongst similar games?

Firstly, pretty much the whole of the map is destructible, except for the ground you walk on. You start each game with a huge pickaxe, with which you are able to break things down to their base parts. For example, buildings and trees can be chopped away into blocks of wood, walls can be smashed into bricks, and storage containers can be broken into metal. But what to do with these materials? Well, that leads me on to my next unique point.

Anywhere across the island, you are able to use any building materials you gather to build your own structures. These structures can give you an edge in a firefight, shielding you from enemy fire. They can also help you get up to higher places, such as building lofts, where higher grade weapons could be hiding.

A welcome difference for me with this game was its ease of learning. All weapons that are scattered across the map are standalone, meaning you don’t need to faff around finding addons. The weapons increase in power as their colours go from weakest to strongest: Gray, Green, Blue, Purple and Orange. So if you spot a weapon that is a higher grade color to your own, grab it! Also there is no scavenging for different tiers of armour – you can find armour potions that will give extra protection once drank, but that’s about it.

Fortnite looks beautiful

Fortnite is such an attractive game to watch. It’s bubbly, colourful characters and surroundings act as a gorgeous veneer to hide what is still a brutal and intense game. When I first saw its visual style I couldn’t help but think that Disney had made a game.

All of the locations are gorgeous to walk around and explore too. The areas aren’t too big or too small, they feel just right with a comfortable distance between them. From the dark and gloomy ‘Wailing Woods’ to the open space ‘Loot Lake’ in the centre of the map, each area has it’s own feel to it. My personal favourite is the ‘Lonely Lodge’ on the east coast and its nearby watch tower – a great sniping position.

Everything down to the finer details impressed me in this game. Like even how the health points pop up on an enemy to display how much damage you’ve done. Or the animations when someone is killed and their loot bounces out of them. It’s just all so playful and fun.

Anatomy of each game

Once the game’s home screen is loaded up, it has been taking me an average of around thirty seconds to a minute to begin a match. Sometimes even quicker. After the few moments in the holding area while the server fills with players, you are immediately taken to the hot-air balloon powered battle bus over the island. This flying bus is everyone’s starting position as it flies over the battleground island from one side to the other. At any point whilst going over the island you are able to jump out and free-fall down to the surface.

Once you land on the surface you must first find a weapon to defend yourself with. Weapons come in a variety of classes, which are grouped together by colour. Not only weapons, but you can also collect armour potions, traps and medikits for self-healing. But that’s about it. One of the beauties of this game, as mentioned before, is it’s simplicity. It makes the whole concept of surviving really enjoyable.

After a few moments of landing on the ground, a white circle appears on the game map to designate the next safe zone. You then have three minutes to get within that zone as the deep purple, violent storm approaches. If you remain in the storm clouds they will quickly zap down your health and you will soon die. The deadly storm continues to push all surviving players into the same ever-decreasing safe zone until there is only one player left standing.

In Summary

Fortnite is a super fun and addictive game to play. Each match is pretty quick, lasting a maximum of around fifteen minutes (if you last until the final few). This was also a lot more simple for me to get up to speed with than other Battle Royale games.

This game makes for a very enjoyable and attractive experience of survival. Fortnite Battle Royale is no less intense than similar games of its kind but in my honest opinion, its the one that is the most fun.

Here’s some of my own recorded gameplay to give you an idea of how it looks and feels:

https://peertube.davidpeach.me/videos/watch/746f8677-bc72-44df-96b4-155f619c0ae6