So The Inpatient. It’s fucking terrifying so far.
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Statik on Playstation VR
Statik is one hell of a fun game to play. Lasting only a couple of hours, depending on whether you solve the puzzles of course, this game never got boring. Despite the fact that you spend the entire time with your hands locked in a box.
Locked in a box
Your hands are locked in a box within its VR world for the whole game, whilst in reality you take a hold of the standard PS4 controller. That controller is used in very inventive ways throughout the game to try and solve each puzzle.
Each level gives you a new puzzle to solve, which become increasingly tricky and mind-bending as they go on. Each button, whether it be the directional buttons; the shape buttons; triggers; or analogue sticks, will control individual parts of each box.
There are some puzzles that require you to hold the control bindings of a box in your mind all at once, with one particular box being on a timer. This gave me just the right level of stress to warrant fighting back against being put back a step or two.
It’s not just a box
A lot of the game must actually be solved by using the environment around you. Parts of the room and certain objects around will very subtle guide you through the cryptic puzzles. I found myself at times just dumb-founded without a clue on how to solve something. Until I would make a really clever connection between my box and something around me and I’d end up with a great big grin on my face.
My personal favourite was taking control of a small remote control camera buggy. As you move around to otherwise-inaccessible areas to solve its particular puzzle, you get live feedback to your box. It felt so trippy to be inside a VR game controlling a remote control car that can show you a live feedback of yourself in that chair.
So frickin cool.
A quick game that feels just right
Even though each game involves you solving a different box that has your hands locked within, the game never felt repetitive. Each puzzle was so different from one another that I ended up feeling like I’d been on a real test of the mind to get to the very end.
I completed the game in about two to three hours and that felt just right to me. I’d had my fill of that particular world, but could probably have played just one more level.
I guess that’s one of the marks of a really good game – leaving the player wanting just that little bit more.
In Summary
If you want a challenging mind-bender of a game with truly ingenious uses of what the PlayStation VR can do, please do check out Statik. This game was a random recommend on a list of “best PlayStation VR titles” I stumbled across, and I’m so glad I picked it up on the PlayStation store.
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One of the most exciting pictures I’ve seen in a long while
This picture is one of the most exciting pictures I’ve seen in a while. On the surface it is just three people looking at something on a computer monitor. However, for those who know and enjoy two of these people’s work, it is something to shout home about.
Junji Ito
The guy on the left is Junji Ito – horror manga legend and instrumental in bringing the genre to modern mainstream attention. I enjoy horror manga very much and Junji Ito is one of those authors whose work I actively search for. His art style is instantly recognisable and has created some of the most memorable and terror-inducing images and stories.
His most well known stories are probably Uzumaki, Tomie, and Gyo. Each masterpieces in their own right and serve to solidify Ito’s position at the very top of his game. His stories, especially those mentioned, work within the horror sub-genre of ‘Body Horror’.
Hideo Kojima
The guy on the right is Hideo Kojima. Kojima is a name well-known and highly respected within the gaming community, and indeed the wider community of action and story telling. He is the man responsible for the Metal Gear Solid series whose reputations really do precede them.
Each of the games of Kojima’s that I have played I have fallen in love with. The first two Metal Gear Solid games, the first on the Playstation and the second on the Playstation 2, were such important games to me growing up, with me being about fifteen years old and eighteen years old respectively when they were released.
These games were some of the most memorable gaming experiences that I have ever had and have definitely stayed with me to the present day.
Why this picture is exciting
To have both of these people present in the same photo, apparently reviewing something together in an office, s exciting. The had previously been working together on what was going to be a new Silent Hill game. The very thought of that even being a possibility is cause enough to lose your shit over. Junji Ito’s twisted and macabre creations within a world created and directed by Kojima…
…But it was never to be. Silent Hills, as it was called, was cancelled and they both went their separate ways. And that was that…
…Or was it?
Death Stranding is the game that Kojima and his team are currently working on, which is exciting in itself. However, when you take the recent image above and consider the very real possibility that the two masters themselves could in fact still be working together, whole new levels of awesome enter into the mix.
Original source of image here.
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Leveling Meg as a new main survivor in Dead By Daylight to get me some lovely cosmetics. Been playing Laurie every match so far.
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After about six months of owning the game, I have finally started playing Skyrim VR. And I’ve gotta say – it is so f**king awesome. Okay so the graphics are still of the game’s original era, but being in that world just feels so great nonetheless.
I get those butterflies in my stomach as I am freely exploring the wilderness.
I have only played the first few quests on the PC version of the game, and am glad I never pursued it back then. Because now I get experience what I have heard is a really great game for the first time all in VR.
Tonight I found I had saved the game in Riverun. I went and completely one of the only quests I was familiar with – the exploring of Bleak Falls Barrow and the finding of the Golden Claw.
Running through those caves, with each Playstation Move controller controlling a different hand for my magic spells, I felt pretty badass.
I’m looking forward to seeing where the adventure takes me.
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Playing the first Uncharted game on PS4. I’m enjoying everything about it except for the combat. I realise it’s an old game and isn’t representative of how awesome Naughty Dog are now. Just getting bit grindy at times. Looks beautiful too.
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Thoughts on A Nightmare on Elm Street
A Nightmare on Elm Street is one of the most recognisable titles in cinema – as is it’s villain, and star, Freddy Krueger. I felt the urge to re-watch this film after my recently-formed gaming obsession with Dead By Daylight. I was pleasantly surprised by the fact that much of the film still holds up to modern viewing.
What is A Nightmare on Elm Street about?
A Nightmare on Elm Street follows four high-school kids, who are all experiencing almost identical nightmares. Nightmares about a mysterious burnt man in an old jumper and hat with knives for fingers. This figure is none other than one of cinema’s most charismatic antagonists – Freddy Krueger.
Freddy has long been dead, but has since returned to feed on children’s fear within their dreams in order to kill them. While alive, Freddy was exclusively a child killer – and possibly worse in the originally draft – which makes him one of the most despicable of his contemporary killers. Yet, perhaps intentionally, this is juxtaposed with his bouncy, playful actions and the fact that through the course of his films people have come to regard Freddy as a “cool character”.
It isn’t long until one of the children Freddy is hunting, Nancy, takes it upon herself to stand up and fight back against him. This ultimately leads to a showdown where you’ll want to throw your fists up and shout “Fuck Yer, Nancy!”.
The Effects still hold up
When the Matrix came out in 1999 it blew most people away with its cutting-edge, computed-generated, effects. Less than ten years later and those effects sure did start to look dated – more so now. However, with films that focused on created actual physical effects, this dated effect is lessened quite substantially in my opinion.
A Nightmare on Elm Street, although cheesy in parts, still holds up strongly with its physical effects. Especially those bedroom death scenes from both the start and end of the film. R.I.P. Johnny. And Freddy is every bit as menacing and full of charisma as I’d remembered from watching it years ago.
It’s great when modern films take a leaf out of the books of films like this one. You really can’t beat the authenticity of good-old physical effects. Especially in horror.
A personal favourite favourite of mine of all the film’s effects, is when Nancy is asleep at Tina’s house. Freddy can be seen pushing his way through the over-arching bedroom wall from the other side. And although it’s not too difficult to work out how this could be achieved it is still effing terrifying and highly effective.
Freddy is still rock n roll
Freddy Krueger is one of those pop culture horror icons who sits beside all of the greats. He sits with characters such as Michael Myers; Pinhead; Jason and Leatherface. He was played so perfectly by Robert Englund and like Doug Bradley for pinhead, will always be tightly linked to his seminal role.
Interestingly what differs Freddy from many of his contemporaries, is his sense of humour and playfulness with his victims. Michael Myers was a silent shape in the darkness; Jason too was silent; Pinhead spoke only in a deep, almost poetic manner. But Freddy just toys with his victims in his cheeky, tormenting way.
Freddy has been a really fun villain to revisit and I’m looking forward to re-watching the other films too. This includes one I’ve never seen before – Wes Craven’s New Nightmare. I’ve heard good things about it so will get a hold of that when I can.
In Summary
A great horror film that I think still holds strong today. Wes Craven unknowingly created an icon that would go on to become a household name – like Kellogg’s Corn Flakes and Coca Cola.
If you’ve never before seen A Nightmare on Elm Street, I urge you to give it a watch. Yes there are some aspects of it that will be dated, such as the fashions and the acting in places. But this really is an important horror film like all of the top films lists repeat. You wont sleep easy till you watch this film.
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Until Dawn Rush of Blood on Playstation VR
Until Dawn Rush of Blood is so much fun to play. The concept of being essentially trapped in a roller coaster cart adds a new dimension to what is possible with a horror game. You have no option to just stand in a corner and catch your breath before moving on. You are either fighting for your life or being moved ever forward into the increasingly hellish world.
Remains true to the original
Until Dawn is a stand out game and still stands up to this day. It was nice to see that the look and feel of the original was maintained with Rush of Blood. Riding gently around Blackwood Mountain and the surrounding forest was just as atmospheric as I remembered.
With Rush of Blood
I actually felt the uphill pull
I was amazed when the cart I was in started up a steep climb, that I actually felt the pull back that you would normally expect from gravity. I know that it’s not gravity but instead probably just me tensing my own muscles in the same way. But it really is such a genuine feeling that the horror that I knew was coming had even more of a degree of terror to them. If going up a roller coaster climb felt real, what the hell will it be like when I was getting killed by hoards of killer mannequins and clowns.
I was soon to find out.
In summary
This is a completely different game to Until Dawn. Although the locations do take you through certain set pieces reminiscent of the original, the style of game play is far removed. Until Dawn Rush of Blood is an all-out arcade shooter. And a bloody fun one at that. But don’t be fooled by its premise – this game has moments of true terror. Even though there were moments when I could predict what a particular jump scare was going to be, it was no less effective.
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Life is Strange: Before the storm episode 3 (Hell is Empty)
It doesn’t seem like too long ago since Life is Strange Before the Storm was first announced. Now here I am writing up my thoughts on it’s heart-felt, bittersweet conclusion.
In this final episode we follow Chloe as she works to uncover the truth, and whereabouts, of Rachel Amber’s birth mother. As she does so, she manages to uncover some dark truths about certain characters. As we’ve learnt from previous events in this game, most things can’t simply come down to just good or bad; right or wrong. It tends to be dependant on a given character’s perspective.
I’m a little sad that this game has come to its end. However, we do still have the bonus episode with Max and Chloe to look forward to early in the new year.
Everyone has good and bad
Life Is Strange Before the Storm is a game that is great at showing how all people have both good and bad sides. All the characters here are as fully fleshed out as we have come to expect in Arcadia Bay. We’ve seen Chloe do bad things and let people get hurt – but for her love of Rachel. We’ve seen David and his militarist approach to parenting – but then in episode 3 we actually see him soften somewhat to meet Chloe on a middle ground.
But the characters I found perhaps most interesting in forms of their actions and moral compasses, are Rachel’s (birth) mother and father.
Rachel’s father goes through many different guises through Chloe’s eyes as the more she uncovers, the more she learns of his actions and motives – motives that are perhaps ill-advised at times. Meanwhile her Mother, who is initially painted as the bad guy, gets a chance to speak for herself later on. She is a woman who has made mistakes, sure, but who is now willing to give up everything for what she feels is right.
You will have a hard choice to make at the end of this episode, which will hinge on whether you want to do what’s right, or what’s good.
The world of Life Is Strange is well known now for its ability to show us fully fleshed-out characters. People who at first appear one way, but later – after the peeling back of layers – show us that there is so much more beneath. In good ways and bad. Before the Storm has continued this tradition with flying colours.
So much more than a prequel
Life Is Strange Before The Storm is just as good, sometimes even better in my opinion, than its predecessor. The focus in on Chloe and Rachel’s blossoming relationship has been an absolute joy to watch. I think now, after seeing their meeting and subsequent story together, that playing through the original game will be a fresh experience. Rachel is no longer just a face on a missing persons poster. Rachel is a complex young woman whose very presence seemed to bring out the best in people – not least of all Chloe Price.
What impressed me also about the developer’s approach to this story, is that it is not just a prequel that is heading towards what we know comes later. These three episodes are completely self-contained and serve their own narrative, which is done extremely well. I love how there is still enough time between the end of this game and the beginning of the original. Maybe we will see some more stories in the near future?
P.S. Stick around till after the credits
Make sure you stick around till the end of the credits on this one. Where in previous episodes there would have been the next trailer, we are instead shown something entirely different. Something that still makes my skin crawl now, just thinking about it.
Damn you Deck Nine!
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